My roster

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EN

Stu

Assassin Epic Ranked · Bronze
51.4%Win rate across all maps
2,806Games
74Trust Score
30. of 105Rank by score
+4.7Skill bonus

Best map: Triple Dribble with 65.5% from 119 games.

Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 12.
Win rate 70.51.4 %
Popularity 47.0.47 %
Breadth 90.50% of maps
Counter safety 61.29.6 %
Star rate 12.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 3 earlier days are left out — below 142 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 39.1% from 640 appearances08/21 — 43.3% from 356 appearances08/22 — 51.9% from 426 appearances08/23 — 53.3% from 351 appearances08/24 — 59.5% from 440 appearances08/25 — 59.0% from 449 appearances08/26 — 70.8% from 144 appearances
39.1%08/20 70.8%08/26

Pick rate

08/20 — 0.6% from 640 appearances08/21 — 0.6% from 356 appearances08/22 — 0.5% from 426 appearances08/23 — 0.4% from 351 appearances08/24 — 0.4% from 440 appearances08/25 — 0.3% from 449 appearances08/26 — 0.5% from 144 appearances
0.6%08/20 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 47.4% to 52.1%). The higher the tier, the better he does.

Bronze — 51.5% from 2,817 gamesSilver — 55.1% from 7,246 gamesGold — 50.4% from 112,307 gamesDiamond — 49.9% from 161,297 gamesMythic — 49.6% from 785,712 gamesLegendary — 52.3% from 497,990 gamesMasters — 53.1% from 24,866 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 65.5%
119 27
Belle's Rock Knockout 62.6%
115 26
Hideout Bounty 61.5%
104 25
New Horizons Knockout 61.6%
99 24
Dry Season Bounty 58.1%
117 26
Rustic Arcade Gem Grab 56.8%
111 26
Out in the Open Knockout 54.8%
104 25
Center Stage Brawl Ball 54.2%
107 25
Pinball Dreams Brawl Ball 53.4%
118 27
Open Business Hot Zone 54.4%
90 23
Flaring Phoenix Knockout 53.2%
111 26
Parallel Plays Hot Zone 53.5%
86 22
Beach Ball Brawl Ball 90.0%
10 0
Spiraling Out Brawl Ball 51.3%
115 26
Shooting Star Bounty 51.4%
105 25
Sneaky Fields Brawl Ball 50.5%
105 25
Dueling Beetles Hot Zone 50.5%
103 25
Pit Stop Heist 49.4%
83 21
Double Swoosh Gem Grab 48.0%
123 27
Gem Fort Gem Grab 48.0%
102 24
Pinhole Punt Brawl Ball 60.0%
10 0
Hard Rock Mine Gem Grab 46.8%
109 25
Bridge Too Far Heist 44.7%
76 20
Ring of Fire Hot Zone 43.5%
85 22
Undermine Gem Grab 43.2%
95 23
Safe(r) Zone Heist 43.0%
86 22
Safe Zone Heist 42.1%
76 20
Layer Cake Bounty 42.3%
104 25
Hot Potato Heist 36.8%
68 18
Kaboom Canyon Heist 28.6%
70 19

Who beats Stu and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.3% 80.0%
2 Comeback❤️‍🔥 Legendary 40 42.0% 75.0%
3 Finessin Legendary 29 41.2% 82.8%
4 NS|Naoxx Legendary 43 40.9% 69.8%
5 zerofen Legendary 24 40.6% 87.5%