My roster

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EN

Stu

Assassin Epic Ranked · Bronze
51.6%Win rate across all maps
2,875Games
74Trust Score
29. of 105Rank by score
+4.7Skill bonus

Best map: Triple Dribble with 64.5% from 121 games.

Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 12.
Win rate 70.51.6 %
Popularity 47.0.47 %
Breadth 90.50% of maps
Counter safety 65.30.3 %
Star rate 12.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 3 earlier days are left out — below 143 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/20 — 39.1% from 640 appearances08/21 — 43.1% from 357 appearances08/22 — 52.0% from 427 appearances08/23 — 53.1% from 352 appearances08/24 — 59.1% from 443 appearances08/25 — 58.6% from 454 appearances08/26 — 70.3% from 202 appearances
39.1%08/20 70.3%08/26

Pick rate

08/20 — 0.6% from 640 appearances08/21 — 0.6% from 357 appearances08/22 — 0.5% from 427 appearances08/23 — 0.4% from 352 appearances08/24 — 0.4% from 443 appearances08/25 — 0.3% from 454 appearances08/26 — 0.4% from 202 appearances
0.6%08/20 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 47.4% to 52.1%). The higher the tier, the better he does.

Bronze — 51.8% from 2,886 gamesSilver — 55.2% from 7,391 gamesGold — 50.4% from 114,288 gamesDiamond — 49.9% from 162,491 gamesMythic — 49.6% from 788,257 gamesLegendary — 52.3% from 500,466 gamesMasters — 53.1% from 24,913 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 64.5%
121 27
Belle's Rock Knockout 63.0%
119 27
Hideout Bounty 61.3%
106 25
New Horizons Knockout 61.0%
100 24
Dry Season Bounty 58.7%
121 27
Rustic Arcade Gem Grab 57.5%
113 26
Center Stage Brawl Ball 54.6%
108 25
Out in the Open Knockout 54.7%
106 25
Open Business Hot Zone 55.4%
92 23
Pinball Dreams Brawl Ball 52.9%
119 27
Flaring Phoenix Knockout 53.0%
115 26
Beach Ball Brawl Ball 91.7%
12 0
Parallel Plays Hot Zone 53.9%
89 22
Spiraling Out Brawl Ball 51.7%
120 27
Dueling Beetles Hot Zone 51.4%
105 25
Sneaky Fields Brawl Ball 50.9%
108 25
Shooting Star Bounty 50.9%
106 25
Pinhole Punt Brawl Ball 66.7%
12 0
Pit Stop Heist 49.4%
83 21
Double Swoosh Gem Grab 48.0%
127 28
Gem Fort Gem Grab 48.1%
106 25
Hard Rock Mine Gem Grab 45.2%
115 26
Ring of Fire Hot Zone 44.8%
87 22
Bridge Too Far Heist 44.2%
77 20
Undermine Gem Grab 43.9%
98 24
Layer Cake Bounty 43.4%
106 25
Safe(r) Zone Heist 43.0%
86 22
Safe Zone Heist 42.1%
76 20
Hot Potato Heist 39.4%
71 19
Kaboom Canyon Heist 28.2%
71 19

Who beats Stu and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.2% 80.0%
2 Finessin Legendary 31 42.1% 83.9%
3 Comeback❤️‍🔥 Legendary 40 41.9% 75.0%
4 NS|Naoxx Legendary 46 41.3% 69.6%
5 zerofen Legendary 24 40.5% 87.5%