My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Stu

Assassin Epic Ranked · Masters
53.3%Win rate across all maps
798Games
55Trust Score
38. of 105Rank by score
+4.7Skill bonus

Best map: Crystal Arcade with 58.0% from 1,610 games.

Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 12.
Win rate 70.53.3 %
Popularity 40.0.31 %
Breadth 94.47% of maps
Counter safety 66.30.3 %
Star rate 12.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 9 earlier days are left out — below 249 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 4.6% and has not shifted measurably of late.

Win rate

08/03 — 54.2% from 583 appearances08/04 — 50.7% from 1,632 appearances08/05 — 52.1% from 2,775 appearances08/06 — 52.4% from 2,648 appearances08/07 — 55.6% from 797 appearances08/08 — 56.6% from 1,324 appearances08/09 — 51.5% from 1,466 appearances08/10 — 54.2% from 2,745 appearances08/11 — 53.1% from 3,038 appearances08/12 — 52.4% from 1,475 appearances08/13 — 54.0% from 953 appearances08/14 — 51.6% from 804 appearances08/15 — 57.0% from 498 appearances08/16 — 53.2% from 679 appearances08/17 — 52.1% from 536 appearances08/18 — 53.2% from 1,371 appearances08/19 — 51.8% from 623 appearances08/25 — 50.5% from 378 appearances
54.2%08/03 50.5%08/25

Pick rate

08/03 — 5.0% from 583 appearances08/04 — 4.7% from 1,632 appearances08/05 — 4.8% from 2,775 appearances08/06 — 5.6% from 2,648 appearances08/07 — 5.1% from 797 appearances08/08 — 5.3% from 1,324 appearances08/09 — 5.3% from 1,466 appearances08/10 — 5.3% from 2,745 appearances08/11 — 5.0% from 3,038 appearances08/12 — 5.5% from 1,475 appearances08/13 — 5.3% from 953 appearances08/14 — 5.6% from 804 appearances08/15 — 5.0% from 498 appearances08/16 — 4.9% from 679 appearances08/17 — 5.4% from 536 appearances08/18 — 6.0% from 1,371 appearances08/19 — 5.5% from 623 appearances08/25 — 3.9% from 378 appearances
5.0%08/03 3.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 47.4% to 52.1%). The higher the tier, the better he does.

Bronze — 51.9% from 2,942 gamesSilver — 55.2% from 7,509 gamesGold — 50.3% from 116,061 gamesDiamond — 49.9% from 163,586 gamesMythic — 49.6% from 789,919 gamesLegendary — 52.3% from 502,385 gamesMasters — 53.1% from 24,956 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). 13 of 28 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 58.0%
1610 66
Ring of Fire Hot Zoneprev. season 58.5%
1258 62
Spiraling Out Brawl Ball+Legendary 55.6%
5146 83
Rustic Arcade Gem Grabprev. season 55.9%
1726 67
Open Business Hot Zoneprev. season 54.5%
1762 67
Deathcap Trap Gem Grabprev. season 54.3%
1673 66
Beach Ball Brawl Ball+Legendary 54.4%
1034 59
Gem Fort Gem Grabprev. season 53.5%
1505 65
Parallel Plays Hot Zoneprev. season 52.6%
1675 66
Double Swoosh Gem Grabprev. season 52.5%
1519 65
Hard Rock Mine Gem Grabprev. season 52.1%
1513 65
Sneaky Fields Brawl Ballprev. season 51.9%
1449 64
Hideout Bounty+Legendary 53.1%
742 54
Triple Dribble Brawl Ballprev. season 51.3%
1714 67
Dueling Beetles Hot Zoneprev. season 51.4%
1490 64
Undermine Gem Grabprev. season 51.3%
1430 64
Pinball Dreams Brawl Ballprev. season 50.7%
1909 68
Pinhole Punt Brawl Ball+Legendary 51.6%
820 56
Layer Cake Bounty+Legendary 50.3%
801 55
Out in the Open Knockout+Legendaryprev. season 48.2%
4752 82
Center Stage Brawl Ballprev. season 49.0%
1548 65
Belle's Rock Knockout+Legendaryprev. season 48.0%
5054 83
Shooting Star Bounty+Legendaryprev. season 47.8%
4697 82
Dry Season Bounty+Legendary 48.8%
537 49
New Horizons Knockout+Legendary 48.4%
450 47
Kaboom Canyon Heist+Legendaryprev. season 47.7%
685 53
Hot Potato Heist+Legendaryprev. season 46.4%
616 51
Flaring Phoenix Knockout+Legendaryprev. season 45.1%
3087 75

Who beats Stu and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.1% 80.0%
2 Finessin Legendary 31 42.0% 83.9%
3 Comeback❤️‍🔥 Legendary 40 41.9% 75.0%
4 NS|Naoxx Legendary 46 41.3% 69.6%
5 zerofen Legendary 24 40.4% 87.5%