My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Stu

Assassin Epic Ranked · Masters
54.4%Win rate across all maps
12,675Games
97Trust Score
11. of 105Rank by score
+4.3Skill bonus

Best map: Crystal Arcade with 58.0% from 1,610 games.

Wins early — in Knockout 5.0 points better in short rounds than in long ones (52.9% against 47.9%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 76.54.4 %
Popularity 98.4.32 %
Breadth 93.50% of maps
Counter safety 70.31.0 %
Star rate 10.11.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/31, 24 days. 9 earlier days are left out — below 319 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/31.

Steadily picked — the pick rate sits at 4.5% and has not shifted measurably of late.

Win rate

08/03 — 54.2% from 583 appearances08/04 — 50.7% from 1,632 appearances08/05 — 52.1% from 2,775 appearances08/06 — 52.4% from 2,648 appearances08/07 — 55.6% from 797 appearances08/08 — 56.6% from 1,324 appearances08/09 — 51.5% from 1,466 appearances08/10 — 54.2% from 2,745 appearances08/11 — 53.1% from 3,038 appearances08/12 — 52.4% from 1,475 appearances08/13 — 54.0% from 953 appearances08/14 — 51.6% from 804 appearances08/15 — 57.0% from 498 appearances08/16 — 53.2% from 679 appearances08/17 — 52.1% from 536 appearances08/18 — 53.2% from 1,371 appearances08/19 — 51.8% from 623 appearances08/25 — 51.3% from 384 appearances08/26 — 57.7% from 724 appearances08/27 — 56.0% from 1,277 appearances08/28 — 53.5% from 1,791 appearances08/29 — 54.5% from 2,082 appearances08/30 — 54.4% from 2,963 appearances08/31 — 53.2% from 3,119 appearances
54.2%08/03 53.2%08/31

Pick rate

08/03 — 5.0% from 583 appearances08/04 — 4.7% from 1,632 appearances08/05 — 4.8% from 2,775 appearances08/06 — 5.6% from 2,648 appearances08/07 — 5.1% from 797 appearances08/08 — 5.3% from 1,324 appearances08/09 — 5.3% from 1,466 appearances08/10 — 5.3% from 2,745 appearances08/11 — 5.0% from 3,038 appearances08/12 — 5.5% from 1,475 appearances08/13 — 5.3% from 953 appearances08/14 — 5.6% from 804 appearances08/15 — 5.0% from 498 appearances08/16 — 4.9% from 679 appearances08/17 — 5.4% from 536 appearances08/18 — 6.0% from 1,371 appearances08/19 — 5.5% from 623 appearances08/25 — 3.8% from 384 appearances08/26 — 4.2% from 724 appearances08/27 — 4.7% from 1,277 appearances08/28 — 4.5% from 1,791 appearances08/29 — 4.4% from 2,082 appearances08/30 — 4.5% from 2,963 appearances08/31 — 4.8% from 3,119 appearances
5.0%08/03 4.8%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 47.9% to 52.2%). The higher the tier, the better he does.

Bronze — 56.6% from 6,756 gamesSilver — 57.2% from 15,701 gamesGold — 49.9% from 207,797 gamesDiamond — 49.6% from 217,800 gamesMythic — 49.7% from 939,036 gamesLegendary — 52.5% from 701,632 gamesMasters — 53.5% from 36,833 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). 12 of 30 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 58.0%
1610 66
Open Business Hot Zone 58.7%
813 55
Rustic Arcade Gem Grabprev. season 55.8%
1729 67
Ring of Fire Hot Zone 57.4%
773 55
Hard Rock Mine Gem Grab 57.0%
880 57
Undermine Gem Grab 56.2%
939 58
Gem Fort Gem Grab 56.3%
844 56
Deathcap Trap Gem Grabprev. season 54.3%
1673 66
Double Swoosh Gem Grab 54.5%
827 56
Layer Cake Bountyprev. season 55.4%
596 51
Triple Dribble Brawl Ball 54.4%
804 55
Spiraling Out Brawl Ball 53.9%
807 55
Pinball Dreams Brawl Ball 53.2%
901 57
Parallel Plays Hot Zone 53.3%
793 55
Pinhole Punt Brawl Ball+Legendary 52.2%
983 58
Center Stage Brawl Ball 52.2%
919 57
Dry Season Bounty+Legendary 50.6%
2951 75
Sneaky Fields Brawl Ball 51.4%
834 56
Hideout Bounty+Legendary 49.6%
3169 76
Beach Ball Brawl Ball 50.9%
793 55
Dueling Beetles Hot Zone 50.9%
802 55
Belle's Rock Knockout+Legendary 48.9%
1505 65
New Horizons Knockout+Legendary 48.1%
2705 73
Out in the Open Knockout+Legendary 48.5%
1476 64
Kaboom Canyon Heist+Legendaryprev. season 48.9%
850 56
Shooting Star Bounty+Legendary 48.0%
1853 68
Safe Zone Heist+Legendaryprev. season 46.4%
640 52
Hot Potato Heist+Legendaryprev. season 45.4%
830 56
Flaring Phoenix Knockout+Legendary 44.3%
900 57
Bridge Too Far Heist+Legendary + Mythic 43.6%
590 51

Who beats Stu and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 FST|Zenix🐦‍🔥 Masters 123 48.1% 63.4%
2 IDarkChxdd Masters 66 47.1% 71.2%
3 Bzyy297 Masters 47 47.0% 78.7%
4 лети ૮ ․ ․ ྀིა Masters 51 46.9% 76.5%
5 Ninja $$$ Legendary 78 46.4% 66.7%