For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Wall Hugging. 08/07 to 08/19, 5 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/07 and 08/19.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
70.2%
3,190 games
Edgar
59.7%
23,626 games
Piper
59.6%
10,808 games
Mortis
59.5%
7,523 games
Gray
60.5%
2,437 games
Mico
61.2%
1,482 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Mythic | 75 | 38.2% | 53.3% |
| 2 | えば | Diamond | 21 | 37.2% | 76.2% |
| 3 | kuyka | Legendary | 26 | 37.1% | 69.2% |
| 4 | eloheohole | Mythic | 37 | 36.7% | 59.5% |
| 5 | 南部緊繃黑松哥 | Diamond | 35 | 36.5% | 60.0% |