My roster

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EN

Tick

Artillery Super Rare Ranked · Mythic
47.2%Win rate across all maps
18,957Games
100Trust Score
77. of 105Rank by score
−3.2Skill bonus

Best map: Pinball Dreams with 51.0% from 21,803 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 26.PopularityBreadthCounter safetyStar rate
Win rate 26.47.2 %
Popularity 45.0.52 %
Breadth 50.10% of maps
Counter safety 38.31.8 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/02 — 51.4% from 440 appearances08/03 — 51.4% from 1,630 appearances08/04 — 50.2% from 9,411 appearances08/05 — 50.6% from 35,835 appearances08/06 — 50.8% from 24,134 appearances08/07 — 50.7% from 5,592 appearances08/08 — 51.3% from 5,334 appearances08/09 — 49.2% from 6,133 appearances08/10 — 50.9% from 18,542 appearances08/11 — 51.8% from 63,719 appearances08/12 — 52.1% from 103,401 appearances08/13 — 52.7% from 104,711 appearances08/14 — 53.0% from 104,524 appearances08/15 — 53.2% from 99,516 appearances08/16 — 53.1% from 100,668 appearances08/17 — 53.0% from 106,782 appearances08/18 — 53.1% from 90,117 appearances08/19 — 53.0% from 23,871 appearances08/21 — 47.7% from 2,106 appearances08/22 — 47.2% from 2,690 appearances08/23 — 47.0% from 3,282 appearances08/24 — 45.7% from 5,489 appearances08/25 — 48.7% from 4,665 appearances08/26 — 52.0% from 485 appearances
51.4%08/02 52.0%08/26

Pick rate

08/02 — 1.3% from 440 appearances08/03 — 1.5% from 1,630 appearances08/04 — 1.4% from 9,411 appearances08/05 — 1.5% from 35,835 appearances08/06 — 1.4% from 24,134 appearances08/07 — 1.4% from 5,592 appearances08/08 — 1.4% from 5,334 appearances08/09 — 1.4% from 6,133 appearances08/10 — 1.6% from 18,542 appearances08/11 — 1.5% from 63,719 appearances08/12 — 1.6% from 103,401 appearances08/13 — 1.6% from 104,711 appearances08/14 — 1.6% from 104,524 appearances08/15 — 1.7% from 99,516 appearances08/16 — 1.7% from 100,668 appearances08/17 — 1.8% from 106,782 appearances08/18 — 1.7% from 90,117 appearances08/19 — 1.7% from 23,871 appearances08/21 — 0.3% from 2,106 appearances08/22 — 0.4% from 2,690 appearances08/23 — 0.5% from 3,282 appearances08/24 — 0.6% from 5,489 appearances08/25 — 0.7% from 4,665 appearances08/26 — 0.8% from 485 appearances
1.3%08/02 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.4% to 51.3%). Higher up he gets outplayed.

Bronze — 33.7% from 6,833 gamesSilver — 48.3% from 20,170 gamesGold — 54.7% from 272,620 gamesDiamond — 53.1% from 191,704 gamesMythic — 52.4% from 923,740 gamesLegendary — 49.2% from 85,369 gamesMasters — 52.6% from 567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ballprev. season 51.0%
21803 100
Belle's Rock Knockout 52.3%
2560 73
Deathcap Trap Gem Grabprev. season 50.3%
30918 100
Center Stage Brawl Ballprev. season 50.0%
15166 99
Parallel Plays Hot Zoneprev. season 49.8%
25529 100
Flaring Phoenix Knockout 51.0%
2725 74
Sneaky Fields Brawl Ballprev. season 49.0%
16011 100
Spiraling Out Brawl Ball+Legendary + Diamond 50.3%
2146 70
Hard Rock Mine Gem Grabprev. season 48.7%
24040 100
Shooting Star Bounty 50.7%
985 58
Layer Cake Bounty 49.3%
2206 70
Crystal Arcade Gem Grabprev. season 47.9%
24282 100
Undermine Gem Grabprev. season 48.0%
18545 100
Rustic Arcade Gem Grabprev. season 47.1%
27209 100
Open Business Hot Zone 49.5%
849 56
Dry Season Bounty 48.9%
1259 62
Gem Fort Gem Grabprev. season 47.1%
15962 100
Double Swoosh Gem Grabprev. season 46.6%
16018 100
Out in the Open Knockout 48.8%
882 57
Beach Ball Brawl Ball+Diamond 52.7%
131 28
Hideout Bounty 46.4%
862 56
Ring of Fire Hot Zone 46.0%
1271 62
Pinhole Punt Brawl Ball+Legendary + Diamond 48.7%
115 26
New Horizons Knockout 44.9%
868 56
Dueling Beetles Hot Zone 44.2%
1178 61
Triple Dribble Brawl Ball 42.8%
442 46
Safe Zone Heistprev. season 40.2%
11855 96
Safe(r) Zone Heist+Legendary + Diamond 34.4%
1090 60
Hot Potato Heistprev. season 34.1%
5428 84
Kaboom Canyon Heistprev. season 29.5%
7277 88
Bridge Too Far Heistprev. season 29.3%
4545 81
Pit Stop Heist+Legendary + Diamond 28.5%
1284 62

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.7% 54.8%
2 waynejai Diamond 22 36.8% 72.7%
3 えば Diamond 20 36.6% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.5% 60.0%
5 kuyka Legendary 23 36.4% 69.6%