My roster

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EN

Tick

Artillery Super Rare Ranked · Bronze
33.8%Win rate across all maps
6,735Games
87Trust Score
68. of 105Rank by score
−3.2Skill bonus

Best map: Beach Ball with 35.7% from 14 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 20.Star rate
Win rate 39.33.8 %
Popularity 79.1.17 %
Breadth 82.37% of maps
Counter safety 20.19.8 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 269 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/20 — 31.9% from 978 appearances08/21 — 35.8% from 673 appearances08/22 — 34.7% from 991 appearances08/23 — 36.2% from 986 appearances08/24 — 33.1% from 1,419 appearances08/25 — 31.9% from 1,497 appearances
31.9%08/20 31.9%08/25

Pick rate

08/20 — 1.0% from 978 appearances08/21 — 1.2% from 673 appearances08/22 — 1.2% from 991 appearances08/23 — 1.3% from 986 appearances08/24 — 1.3% from 1,419 appearances08/25 — 1.1% from 1,497 appearances
1.0%08/20 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.4% to 51.3%). Higher up he gets outplayed.

Bronze — 33.8% from 6,740 gamesSilver — 48.3% from 19,960 gamesGold — 54.7% from 270,124 gamesDiamond — 53.0% from 190,819 gamesMythic — 52.4% from 923,460 gamesLegendary — 49.2% from 85,341 gamesMasters — 52.6% from 567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 35.7%
14 0
Ring of Fire Hot Zone 42.6%
270 39
Undermine Gem Grab 41.4%
232 37
Pinhole Punt Brawl Ball 20.0%
15 0
Dry Season Bounty 40.5%
215 36
Hideout Bounty 40.6%
261 38
Rustic Arcade Gem Grab 39.9%
228 36
Gem Fort Gem Grab 39.8%
231 37
Flaring Phoenix Knockout 39.4%
284 40
Dueling Beetles Hot Zone 39.0%
290 40
Belle's Rock Knockout 38.5%
252 38
Open Business Hot Zone 38.1%
265 39
Layer Cake Bounty 37.9%
264 39
Out in the Open Knockout 36.0%
228 36
Double Swoosh Gem Grab 35.9%
223 36
Shooting Star Bounty 35.9%
231 37
Hard Rock Mine Gem Grab 34.9%
241 37
Parallel Plays Hot Zone 33.5%
275 39
Triple Dribble Brawl Ball 32.5%
243 37
Center Stage Brawl Ball 29.2%
219 36
New Horizons Knockout 28.9%
218 36
Pit Stop Heist 29.4%
235 37
Pinball Dreams Brawl Ball 27.6%
217 36
Safe Zone Heist 26.4%
197 34
Sneaky Fields Brawl Ball 27.2%
232 37
Spiraling Out Brawl Ball 25.5%
212 35
Kaboom Canyon Heist 26.3%
243 37
Bridge Too Far Heist 25.8%
233 37
Safe(r) Zone Heist 24.9%
225 36
Hot Potato Heist 21.1%
242 37

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.8% 54.8%
2 waynejai Diamond 22 36.8% 72.7%
3 南部緊繃黑松哥 Diamond 35 36.5% 60.0%
4 kuyka Legendary 23 36.5% 69.6%
5 eloheohole Mythic 36 36.2% 58.3%