For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Trunk does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 15 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.1%
1,222 games
Tara
61.6%
404 games
Tick
54.8%
4,283 games
Penny
55.8%
1,156 games
8-Bit
53.8%
2,395 games
Carl
55.3%
914 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Masters | 61 | 44.1% | 67.2% |
| 2 | Azubot.off | Legendary | 42 | 41.9% | 69.0% |
| 3 | Malenawu | Masters | 27 | 41.8% | 81.5% |
| 4 | Azubot | Legendary | 105 | 41.4% | 54.3% |
| 5 | Lxrd🌩️⚡️ | Legendary | 30 | 39.7% | 70.0% |