For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 268 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Nani does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
66.6%
2,044 games
Brock
58.2%
10,995 games
Tick
58.6%
2,835 games
Piper
55.7%
10,058 games
Grom
58.4%
1,112 games
Mr. P
61.1%
411 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | GSQ | Godmax | Masters | 20 | 36.7% | 75.0% |
| 2 | 死神s | Legendary | 20 | 34.8% | 65.0% |
| 3 | 神こむぎまる畑 | Mythic | 24 | 34.3% | 58.3% |
| 4 | Josias | Legendary | 27 | 34.1% | 55.6% |
| 5 | Rubengn | Legendary | 20 | 33.9% | 60.0% |