My roster

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EN

Charlie

Controller Mythic Ranked · Mythic
48.4%Win rate across all maps
15,658Games
100Trust Score
60. of 105Rank by score
+23.7Skill bonus

Best map: Crystal Arcade with 51.4% from 8,601 games.

Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 41.48.4 %
Popularity 40.0.41 %
Breadth 0.0% of maps
Counter safety 22.29.3 %
Star rate 7.11.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 41th means “better than 41% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 48.1% from 1,469 appearances08/05 — 49.5% from 4,921 appearances08/06 — 47.6% from 3,274 appearances08/07 — 47.5% from 785 appearances08/08 — 47.4% from 759 appearances08/09 — 49.3% from 804 appearances08/10 — 50.3% from 2,047 appearances08/11 — 48.9% from 8,005 appearances08/12 — 48.7% from 15,568 appearances08/13 — 49.5% from 19,044 appearances08/14 — 49.1% from 17,355 appearances08/15 — 49.1% from 15,539 appearances08/16 — 49.0% from 13,867 appearances08/17 — 49.5% from 14,084 appearances08/18 — 49.6% from 11,327 appearances08/19 — 49.8% from 4,053 appearances08/20 — 46.2% from 586 appearances08/21 — 49.8% from 2,637 appearances08/22 — 48.9% from 2,767 appearances08/23 — 45.9% from 2,690 appearances08/24 — 48.7% from 3,670 appearances08/25 — 49.4% from 2,841 appearances08/26 — 47.8% from 467 appearances
48.1%08/04 47.8%08/26

Pick rate

08/04 — 0.2% from 1,469 appearances08/05 — 0.2% from 4,921 appearances08/06 — 0.2% from 3,274 appearances08/07 — 0.2% from 785 appearances08/08 — 0.2% from 759 appearances08/09 — 0.2% from 804 appearances08/10 — 0.2% from 2,047 appearances08/11 — 0.2% from 8,005 appearances08/12 — 0.2% from 15,568 appearances08/13 — 0.3% from 19,044 appearances08/14 — 0.3% from 17,355 appearances08/15 — 0.3% from 15,539 appearances08/16 — 0.2% from 13,867 appearances08/17 — 0.2% from 14,084 appearances08/18 — 0.2% from 11,327 appearances08/19 — 0.3% from 4,053 appearances08/20 — 0.5% from 586 appearances08/21 — 0.4% from 2,637 appearances08/22 — 0.4% from 2,767 appearances08/23 — 0.4% from 2,690 appearances08/24 — 0.4% from 3,670 appearances08/25 — 0.4% from 2,841 appearances08/26 — 0.4% from 467 appearances
0.2%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.7 — rewards skill: from Bronze to Masters the win rate climbs by 23.7 points (regression 32.1% to 55.8%). The higher the tier, the better he does.

Bronze — 17.6% from 2,631 gamesSilver — 21.9% from 5,472 gamesGold — 43.9% from 24,090 gamesDiamond — 50.2% from 24,612 gamesMythic — 49.1% from 149,002 gamesLegendary — 49.3% from 90,262 gamesMasters — 49.9% from 2,227 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 51.4%
8601 91
Deathcap Trap Gem Grabprev. season 50.8%
8913 91
Rustic Arcade Gem Grab 51.7%
1067 59
Undermine Gem Grab 52.2%
822 56
Sneaky Fields Brawl Ballprev. season 49.6%
3125 76
Hideout Bounty 50.9%
700 53
Out in the Open Knockout 50.2%
922 57
Spiraling Out Brawl Ball 50.7%
653 52
Open Business Hot Zoneprev. season 48.5%
2348 71
Triple Dribble Brawl Ballprev. season 48.2%
3597 78
Pinball Dreams Brawl Ballprev. season 47.9%
4515 81
Gem Fort Gem Grab 49.5%
822 56
Dry Season Bounty 49.5%
747 54
Kaboom Canyon Heist 50.1%
497 48
Pinhole Punt Brawl Ball+Legendary + Diamond 55.6%
99 24
Parallel Plays Hot Zoneprev. season 47.6%
2165 70
Center Stage Brawl Ball 49.2%
514 49
New Horizons Knockout 48.3%
817 55
Bridge Too Far Heist 48.9%
479 48
Belle's Rock Knockout 47.4%
815 55
Ring of Fire Hot Zoneprev. season 46.3%
2519 72
Flaring Phoenix Knockout 47.0%
810 55
Pit Stop Heist+Legendary + Diamond 47.3%
634 52
Shooting Star Bounty 47.2%
602 51
Safe(r) Zone Heist+Legendary + Diamond 45.7%
819 56
Double Swoosh Gem Grab 45.4%
669 53
Layer Cake Bounty 45.6%
452 47
Hot Potato Heistprev. season 44.3%
2512 72
Dueling Beetles Hot Zoneprev. season 44.5%
1817 67
Hard Rock Mine Gem Grab 44.9%
752 54
Beach Ball Brawl Ball+Legendary + Diamond 47.1%
68 18
Safe Zone Heist 43.8%
402 45

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 128 46.6% 62.5%
2 Olli 🩵 Legendary 23 38.1% 78.3%
3 ななみ Diamond 23 34.4% 60.9%
4 💫DaâmnAntho~ Legendary 23 33.5% 56.5%
5 Gubi|𝕮𝖍𝖗𝖎𝖘 Legendary 30 33.0% 50.0%