My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Jae-Yong

Mythic All games Brawl Ball
58.9%Win rate in Brawl Ball
46,109Games
100Trust Score
14. of 106Rank in Brawl Ball

Best map: Gated Community with 83.5% from 182 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 9.BreadthCounter safetyStar rate
Win rate 88.58.9 %
Popularity 9.0.16 %
Breadth 81.42% of maps
Counter safety
Star rate 6.≈ 10.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 388 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 60.4% from 669 appearances08/05 — 57.5% from 2,833 appearances08/06 — 60.0% from 2,088 appearances08/08 — 64.9% from 439 appearances08/09 — 67.3% from 844 appearances08/10 — 61.1% from 969 appearances08/11 — 59.0% from 2,497 appearances08/12 — 57.8% from 2,842 appearances08/13 — 55.1% from 3,771 appearances08/14 — 54.8% from 3,596 appearances08/15 — 59.1% from 3,534 appearances08/16 — 58.2% from 4,111 appearances08/17 — 58.5% from 3,313 appearances08/18 — 58.9% from 3,492 appearances08/19 — 59.8% from 3,447 appearances08/20 — 60.6% from 1,498 appearances08/21 — 60.8% from 821 appearances08/22 — 57.5% from 687 appearances08/23 — 59.2% from 955 appearances08/24 — 64.0% from 1,790 appearances08/25 — 64.5% from 1,377 appearances
60.4%08/04 64.5%08/25

Pick rate

08/04 — 0.1% from 669 appearances08/05 — 0.2% from 2,833 appearances08/06 — 0.2% from 2,088 appearances08/08 — 0.2% from 439 appearances08/09 — 0.3% from 844 appearances08/10 — 0.2% from 969 appearances08/11 — 0.2% from 2,497 appearances08/12 — 0.2% from 2,842 appearances08/13 — 0.1% from 3,771 appearances08/14 — 0.2% from 3,596 appearances08/15 — 0.2% from 3,534 appearances08/16 — 0.2% from 4,111 appearances08/17 — 0.2% from 3,313 appearances08/18 — 0.2% from 3,492 appearances08/19 — 0.1% from 3,447 appearances08/20 — 0.2% from 1,498 appearances08/21 — 0.1% from 821 appearances08/22 — 0.1% from 687 appearances08/23 — 0.1% from 955 appearances08/24 — 0.1% from 1,790 appearances08/25 — 0.1% from 1,377 appearances
0.1%08/04 0.1%08/25

On which maps

Brawl Ball

Where this brawler works. Filtered to Brawl Ball: 18 of 166 maps.

MapWin rateGamesTrust
Deadlock Brawl Ball 63.6%
2357 71
Backyard Bowl Brawl Ball 63.4%
2203 70
Nutmeg Brawl Ball 62.6%
2628 73
Spiraling Out Brawl Ball 61.9%
2185 70
Sunny Soccer Brawl Ball 60.7%
3352 77
Grass Knot Brawl Ball 59.9%
3393 77
Beach Ball Brawl Ball 59.6%
3618 78
Match 1123581321 Brawl Ball 59.2%
3037 75
Super Beach Brawl Ball 58.4%
4209 80
Sneaky Fields Brawl Ball 59.1%
2274 71
Pinball Dreams Brawl Ball 58.5%
2774 74
Bustling Business Brawl Ball 57.8%
3438 77
Pinhole Punt Brawl Ball 56.1%
5227 83
Triple Dribble Brawl Ball 55.2%
2633 73
Singed Earth Brawl Ball 55.7%
724 54
No Good Deed Brawl Ball 51.5%
1007 59
Slalom Slam Brawl Ball 50.2%
968 58
Pool Party Brawl Ball 47.6%
82 21

Against whom

Direct duels in Brawl Ball: how Jae-Yong does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 30.8% against Edgar in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

Nobody counters Jae-Yong here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Trunk 54.6% 97 games Bull 46.4% 112 games Starr Nova 45.3% 95 games Surge 45.2% 73 games Edgar 43.5% 200 games Bibi 43.2% 125 games

Who plays him best soon

Players with a profile and at least 20 games on Jae-Yong, sorted by the Wilson lower bound.

No player with enough games on this brawler yet.