My roster

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EN

Surge

Damage Dealer Legendary Ranked · Mythic
49.4%Win rate across all maps
126,130Games
100Trust Score
37. of 105Rank by score
+4.2Skill bonus

Best map: Crystal Arcade with 52.8% from 103,964 games.

Wins late — in Heist 7.1 points better in long rounds than in short ones (48.2% against 41.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 32.Star rate
Win rate 54.49.4 %
Popularity 96.3.56 %
Breadth 71.20% of maps
Counter safety 32.31.4 %
Star rate 67.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 26 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 3.6% and has not shifted measurably of late.

Win rate

08/01 — 53.7% from 544 appearances08/02 — 57.9% from 1,500 appearances08/03 — 52.4% from 5,140 appearances08/04 — 51.4% from 28,564 appearances08/05 — 50.3% from 103,500 appearances08/06 — 50.6% from 75,720 appearances08/07 — 50.6% from 17,096 appearances08/08 — 50.8% from 16,518 appearances08/09 — 50.4% from 17,565 appearances08/10 — 50.4% from 47,502 appearances08/11 — 50.3% from 168,753 appearances08/12 — 50.5% from 252,096 appearances08/13 — 50.3% from 236,395 appearances08/14 — 50.3% from 217,126 appearances08/15 — 50.2% from 204,782 appearances08/16 — 50.5% from 202,284 appearances08/17 — 50.6% from 195,487 appearances08/18 — 50.5% from 176,757 appearances08/19 — 50.1% from 44,762 appearances08/20 — 49.6% from 4,166 appearances08/21 — 48.9% from 22,573 appearances08/22 — 49.4% from 23,197 appearances08/23 — 49.4% from 22,204 appearances08/24 — 49.6% from 30,794 appearances08/25 — 49.7% from 22,673 appearances08/26 — 51.4% from 523 appearances
53.7%08/01 51.4%08/26

Pick rate

08/01 — 4.5% from 544 appearances08/02 — 4.5% from 1,500 appearances08/03 — 4.6% from 5,140 appearances08/04 — 4.3% from 28,564 appearances08/05 — 4.2% from 103,500 appearances08/06 — 4.4% from 75,720 appearances08/07 — 4.2% from 17,096 appearances08/08 — 4.3% from 16,518 appearances08/09 — 4.1% from 17,565 appearances08/10 — 4.0% from 47,502 appearances08/11 — 4.1% from 168,753 appearances08/12 — 3.8% from 252,096 appearances08/13 — 3.6% from 236,395 appearances08/14 — 3.4% from 217,126 appearances08/15 — 3.4% from 204,782 appearances08/16 — 3.4% from 202,284 appearances08/17 — 3.3% from 195,487 appearances08/18 — 3.4% from 176,757 appearances08/19 — 3.2% from 44,762 appearances08/20 — 3.2% from 4,166 appearances08/21 — 3.6% from 22,573 appearances08/22 — 3.5% from 23,197 appearances08/23 — 3.6% from 22,204 appearances08/24 — 3.5% from 30,794 appearances08/25 — 3.7% from 22,673 appearances08/26 — 3.7% from 523 appearances
4.5%08/01 3.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 47.9% to 52.1%). The higher the tier, the better he does.

Bronze — 43.4% from 6,699 gamesSilver — 40.1% from 19,576 gamesGold — 50.8% from 243,749 gamesDiamond — 50.9% from 320,523 gamesMythic — 50.4% from 2,139,016 gamesLegendary — 52.0% from 684,225 gamesMasters — 51.5% from 15,190 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 52.8%
103964 100
Deathcap Trap Gem Grabprev. season 52.5%
94873 100
Undermine Gem Grab 52.4%
6767 87
Layer Cake Bounty 51.9%
5635 84
Hard Rock Mine Gem Grab 51.6%
6798 87
Gem Fort Gem Grab 51.5%
6965 88
Parallel Plays Hot Zone 51.2%
8082 90
Open Business Hot Zone 51.3%
6276 86
Double Swoosh Gem Grab 50.8%
6567 87
Ring of Fire Hot Zone 51.0%
3933 79
Dueling Beetles Hot Zone 50.3%
6269 86
Pinball Dreams Brawl Ball 50.1%
7066 88
Rustic Arcade Gem Grab 50.4%
3037 75
Triple Dribble Brawl Ball 49.2%
7156 88
Hideout Bounty 49.8%
1751 67
Sneaky Fields Brawl Ball 48.5%
6939 88
Center Stage Brawl Ball 48.3%
6579 87
Dry Season Bounty 49.0%
2511 72
Kaboom Canyon Heist 48.8%
2820 74
Spiraling Out Brawl Ball 48.1%
7052 88
Out in the Open Knockout 49.4%
973 58
Beach Ball Brawl Ball+Legendary + Diamond 49.6%
701 53
Pinhole Punt Brawl Ball+Legendary + Diamond 49.1%
599 51
Pit Stop Heist 46.0%
5501 84
Shooting Star Bounty 47.3%
896 57
New Horizons Knockout 46.5%
1896 68
Flaring Phoenix Knockout 45.5%
3114 76
Safe(r) Zone Heist 45.9%
1792 67
Belle's Rock Knockout 45.5%
2402 72
Safe Zone Heist 45.0%
1922 68
Hot Potato Heist 43.9%
4098 80
Bridge Too Far Heist 43.0%
700 53

Who beats Surge and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 31 44.3% 90.3%
2 Samm乡 Legendary 48 40.3% 64.6%
3 Sensko691 Legendary 38 39.8% 68.4%
4 ❤️‍🩹ol1mp🥷 Legendary 26 39.2% 76.9%
5 King Wander🇩🇴 Legendary 30 38.5% 70.0%