My roster

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EN

Carl

Damage Dealer Super Rare Trophies Jedna Heist
48.0%Win rate on Jedna
4,911Games here
1.1%Pick rate
82Trust Score
53. of 106Rank on this map

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 45.Counter safetyStar rate
Win rate 50.49.5 %
Popularity 76.1.13 %
Breadth 45.24% of maps
Counter safety 85.41.9 %
Star rate 77.22.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Jedna. 08/12 to 08/25, 4 days. 1 earlier day is left out — below 240 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.

Win rate

08/12 — 49.7% from 600 appearances08/13 — 46.8% from 1,677 appearances08/24 — 46.9% from 337 appearances08/25 — 48.7% from 2,290 appearances
49.7%08/12 48.7%08/25

Pick rate

08/12 — 1.0% from 600 appearances08/13 — 1.1% from 1,677 appearances08/24 — 1.3% from 337 appearances08/25 — 1.1% from 2,290 appearances
1.0%08/12 1.1%08/25

Against whom

Direct duels in Heist: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Carl counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 66.1% 14,140 games Mico 61.5% 8,819 games Bull 61.6% 3,829 games Edgar 59.7% 16,287 games Chuck 59.9% 7,304 games 8-Bit 57.5% 11,712 games

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 看我暑假pro Masters 105 44.8% 61.0%
2 Sewo>TuPOlix🤡 Masters 38 44.5% 81.6%
3 不老武神 Legendary 69 44.4% 66.7%
4 愛|Zͥiͣoͫlᵉs🥀 Legendary 27 43.0% 88.9%
5 miuri Masters 20 42.4% 100.0%