For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 1 earlier day is left out — below 240 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Carl counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
66.1%
14,140 games
Mico
61.5%
8,819 games
Bull
61.6%
3,829 games
Edgar
59.7%
16,287 games
Chuck
59.9%
7,304 games
8-Bit
57.5%
11,712 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 看我暑假pro | Masters | 105 | 44.8% | 61.0% |
| 2 | Sewo>TuPOlix🤡 | Masters | 38 | 44.5% | 81.6% |
| 3 | 不老武神 | Legendary | 69 | 44.4% | 66.7% |
| 4 | 愛|Zͥiͣoͫlᵉs🥀 | Legendary | 27 | 43.0% | 88.9% |
| 5 | miuri | Masters | 20 | 42.4% | 100.0% |