For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 2 earlier days are left out — below 118 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
62.5%
1,833 games
Mico
60.3%
1,006 games
Chuck
58.9%
783 games
Bibi
59.1%
259 games
Trunk
57.8%
296 games
Bolt
61.0%
159 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 247 | 41.9% | 49.8% |
| 2 | まったりさん | Mythic | 38 | 37.5% | 60.5% |
| 3 | Armando | Mythic | 39 | 36.4% | 56.4% |
| 4 | れい。 | Diamond | 26 | 34.8% | 57.7% |
| 5 | ⁿᵒ🎭ᵀᵉᵃᵐ 🥀 | Legendary | 26 | 34.8% | 57.7% |