For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 209 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
67.5%
1,017 games
Brock
58.6%
6,118 games
Najia
59.1%
1,178 games
Tick
57.6%
2,172 games
Mortis
57.3%
2,606 games
Piper
56.2%
4,150 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 不老武神 | Legendary | 60 | 42.6% | 66.7% |
| 2 | Sewo>TuPOlix🤡 | Masters | 34 | 41.9% | 79.4% |
| 3 | ЖАДНЫЙ ИНВЕСТОР | Legendary | 41 | 41.7% | 73.2% |
| 4 | 愛|Zͥiͣoͫlᵉs🥀 | Legendary | 24 | 41.5% | 91.7% |
| 5 | 看我暑假pro | Masters | 81 | 41.5% | 59.3% |