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EN

Carl

Damage Dealer Super Rare Ranked · Mythic
51.3%Win rate across all maps
65,520Games
100Trust Score
15. of 105Rank by score
+5.9Skill bonus

Best map: Hot Potato with 55.8% from 3,548 games.

Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 66.Counter safetyStar rate
Win rate 83.51.3 %
Popularity 80.1.72 %
Breadth 66.17% of maps
Counter safety 71.35.6 %
Star rate 69.25.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/02 — 51.8% from 502 appearances08/03 — 52.7% from 1,527 appearances08/04 — 53.7% from 9,056 appearances08/05 — 53.0% from 31,927 appearances08/06 — 54.1% from 21,210 appearances08/07 — 54.4% from 5,462 appearances08/08 — 52.5% from 5,285 appearances08/09 — 53.4% from 5,816 appearances08/10 — 52.6% from 15,453 appearances08/11 — 53.6% from 52,944 appearances08/12 — 53.6% from 74,965 appearances08/13 — 53.7% from 71,027 appearances08/14 — 54.2% from 64,655 appearances08/15 — 54.0% from 60,395 appearances08/16 — 53.7% from 60,219 appearances08/17 — 54.0% from 63,052 appearances08/18 — 54.1% from 58,763 appearances08/19 — 54.0% from 15,096 appearances08/20 — 49.9% from 2,144 appearances08/21 — 51.6% from 10,945 appearances08/22 — 50.2% from 11,348 appearances08/23 — 51.1% from 10,927 appearances08/24 — 51.9% from 15,776 appearances08/25 — 51.4% from 12,157 appearances08/26 — 51.6% from 2,223 appearances
51.8%08/02 51.6%08/26

Pick rate

08/02 — 1.5% from 502 appearances08/03 — 1.4% from 1,527 appearances08/04 — 1.4% from 9,056 appearances08/05 — 1.3% from 31,927 appearances08/06 — 1.2% from 21,210 appearances08/07 — 1.4% from 5,462 appearances08/08 — 1.4% from 5,285 appearances08/09 — 1.4% from 5,816 appearances08/10 — 1.3% from 15,453 appearances08/11 — 1.3% from 52,944 appearances08/12 — 1.1% from 74,965 appearances08/13 — 1.1% from 71,027 appearances08/14 — 1.0% from 64,655 appearances08/15 — 1.0% from 60,395 appearances08/16 — 1.0% from 60,219 appearances08/17 — 1.1% from 63,052 appearances08/18 — 1.1% from 58,763 appearances08/19 — 1.1% from 15,096 appearances08/20 — 1.7% from 2,144 appearances08/21 — 1.8% from 10,945 appearances08/22 — 1.7% from 11,348 appearances08/23 — 1.7% from 10,927 appearances08/24 — 1.8% from 15,776 appearances08/25 — 1.7% from 12,157 appearances08/26 — 1.7% from 2,223 appearances
1.5%08/02 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.9 — rewards skill: from Bronze to Masters the win rate climbs by 5.9 points (regression 49.3% to 55.2%). The higher the tier, the better he does.

Bronze — 33.1% from 8,095 gamesSilver — 42.3% from 8,358 gamesGold — 52.5% from 81,320 gamesDiamond — 54.3% from 106,071 gamesMythic — 53.6% from 683,280 gamesLegendary — 52.8% from 262,805 gamesMasters — 54.0% from 4,653 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 55.8%
3548 77
Layer Cake Bounty 55.4%
2617 73
Kaboom Canyon Heist 54.5%
4271 80
Crystal Arcade Gem Grabprev. season 52.8%
25432 100
Safe Zone Heist 53.4%
4889 82
Deathcap Trap Gem Grabprev. season 52.3%
25380 100
Safe(r) Zone Heist 53.1%
4829 82
Dry Season Bounty 51.7%
2440 72
Double Swoosh Gem Grab 51.5%
1719 67
Center Stage Brawl Ball 50.7%
3824 79
Out in the Open Knockout 51.3%
1939 68
Shooting Star Bounty 51.7%
1224 62
Belle's Rock Knockout 50.6%
2236 71
Hard Rock Mine Gem Grab 50.6%
2169 70
Sneaky Fields Brawl Ball 50.8%
1717 67
Rustic Arcade Gem Grab 50.4%
2437 72
Pit Stop Heist 50.4%
2187 70
Pinball Dreams Brawl Ball 50.2%
2327 71
Triple Dribble Brawl Ball 49.9%
1879 68
Pinhole Punt Brawl Ball+Legendary + Diamond 51.8%
535 49
Bridge Too Far Heist 49.5%
2294 71
Gem Fort Gem Grab 49.7%
1831 68
New Horizons Knockout 49.5%
1615 66
Hideout Bounty 49.5%
1520 65
Open Business Hot Zone 49.5%
1351 63
Flaring Phoenix Knockout 49.0%
1773 67
Undermine Gem Grab 48.4%
2335 71
Ring of Fire Hot Zone 48.4%
1196 61
Dueling Beetles Hot Zone 48.1%
1506 65
Spiraling Out Brawl Ball 47.5%
2574 73
Parallel Plays Hot Zone 47.6%
750 54
Beach Ball Brawl Ball+Legendary + Diamond 44.6%
455 47

Who beats Carl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sewo>TuPOlix🤡 Masters 34 41.7% 79.4%
2 :( Masters 40 40.3% 70.0%
3 ThéLait☕️🍼😁 Legendary 41 40.0% 68.3%
4 kf |kfiro Legendary 135 39.9% 51.1%
5 X1ark Legendary 53 39.7% 62.3%