For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Tubs. 08/10 to 08/23, 3 days. 1 earlier day is left out — below 148 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 08/23.
Direct duels in Heist: how Clancy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Tubs. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
61.5%
2,402 games
Mico
58.7%
1,268 games
Chuck
57.0%
1,021 games
Trunk
57.6%
375 games
Bibi
57.8%
320 games
Carl
56.6%
403 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 395 | 43.4% | 49.1% |
| 2 | ꪖꪗꪶꫀꪀ’🤍 | Legendary | 40 | 40.5% | 65.0% |
| 3 | まったりさん | Mythic | 41 | 39.3% | 61.0% |
| 4 | ⁿᵒ🎭ᵀᵉᵃᵐ 🥀 | Legendary | 37 | 39.1% | 62.2% |
| 5 | 𝐉𝐚𝐧𝐤 | Legendary | 21 | 38.1% | 71.4% |