For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 2 earlier days are left out — below 156 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Frank runs in 2 circles — whoever Frank beats beats someone who in turn beats Frank. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mico
57.7%
1,318 games
Nori
53.1%
5,310 games
Chuck
53.4%
1,255 games
Edgar
49.8%
6,817 games
Trunk
50.9%
1,231 games
Carl
52.4%
435 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 好 | Spike | Legendary | 30 | 43.8% | 90.0% |
| 2 | lordex☯️ | Masters | 27 | 43.3% | 92.6% |
| 3 | NAMA Dreit | Legendary | 160 | 42.7% | 53.8% |
| 4 | Xenon🎱 | Legendary | 52 | 40.4% | 63.5% |
| 5 | 威寶天糖 | Masters | 21 | 40.3% | 90.5% |