For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 245 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Colette does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
61.9%
1,156 games
Tick
50.3%
2,693 games
Brock
49.2%
6,120 games
Grom
49.6%
709 games
Eve
56.3%
96 games
Gray
48.1%
915 games
Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 天使の少年 | Masters | 34 | 40.9% | 70.6% |
| 2 | 숨은 고수 | Legendary | 47 | 39.5% | 59.6% |
| 3 | Rèð dévíł🦅 | Legendary | 25 | 39.1% | 72.0% |
| 4 | 勉強します^ ^ | Mythic | 26 | 38.8% | 69.2% |
| 5 | Mogging people | Mythic | 32 | 38.2% | 62.5% |