For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 196 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 4 circles — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
71.6%
1,131 games
Piper
58.9%
4,017 games
Bo
60.3%
1,235 games
Edgar
57.5%
6,608 games
Mina
62.1%
628 games
Mortis
58.4%
2,436 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 61 | 40.3% | 60.7% |
| 2 | Anna | Diamond | 72 | 39.1% | 55.6% |
| 3 | QRS|SAMURAI™ | Masters | 28 | 38.3% | 71.4% |
| 4 | 小屁孩坏坏 | Mythic | 30 | 35.8% | 60.0% |
| 5 | 幸福 | Mythic | 23 | 34.7% | 60.9% |