For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Colt counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
59.3%
78,702 games
Chuck
57.4%
34,130 games
Mico
57.2%
36,602 games
Melodie
55.6%
19,212 games
Carl
55.5%
20,103 games
Jessie
55.2%
30,839 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moonlight | Legendary | 136 | 48.4% | 64.0% |
| 2 | ceejay❤️aims | Masters | 74 | 47.3% | 71.6% |
| 3 | fu | Legendary | 47 | 46.4% | 80.9% |
| 4 | ꧁VͥÖͣRͫ༒È×࿆꧂ | Legendary | 46 | 44.5% | 76.1% |
| 5 | いるかあめ🐬 | Legendary | 39 | 43.2% | 76.9% |