For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Doug does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
67.0%
352 games
Tick
59.1%
854 games
Brock
56.3%
1,429 games
Edgar
55.6%
1,872 games
Carl
67.5%
154 games
Gray
56.0%
1,310 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.4% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.3% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 46 | 36.8% | 56.5% |
| 4 | ばいばいでん | Mythic | 25 | 36.5% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.4% | 60.7% |