For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 4 days. 1 earlier day is left out — below 186 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
64.1%
1,349 games
Lily
53.6%
1,549 games
Edgar
50.7%
11,652 games
Fang
52.3%
1,550 games
Mortis
51.0%
3,733 games
Doug
54.4%
351 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | tex1nkᶜʸᵇᵉʳˢᵖᵒʳ | Masters | 38 | 43.4% | 78.9% |
| 2 | ffffabri | Legendary | 43 | 40.8% | 67.4% |
| 3 | こころだよ(^^♪ | Diamond | 20 | 38.3% | 80.0% |
| 4 | 강직도 | Legendary | 37 | 37.2% | 59.5% |
| 5 | ぴしり | Mythic | 33 | 36.9% | 60.6% |