For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 2 earlier days are left out — below 118 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Nita does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.8%
164 games
Trunk
53.7%
374 games
Nori
49.4%
2,310 games
Kaze
49.5%
1,244 games
Willow
50.1%
681 games
Edgar
47.0%
2,820 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | gb's owner | Masters | 41 | 43.8% | 78.0% |
| 2 | 父しろう弟けいま俺けんじ | Mythic | 20 | 36.3% | 70.0% |
| 3 | adafa209 | Legendary | 23 | 36.1% | 65.2% |
| 4 | かきくう | Diamond | 32 | 35.5% | 56.3% |
| 5 | P CUP/やす子のフィアンセ | Mythic | 50 | 35.4% | 50.0% |