For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Tubs. 08/10 to 08/23, 3 days. 1 earlier day is left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 08/23.
Direct duels in Heist: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Tubs. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mico
57.3%
797 games
Nori
55.4%
1,898 games
Chuck
56.4%
796 games
Edgar
51.2%
2,131 games
Trunk
54.4%
283 games
Bibi
52.0%
256 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | L̶o̶v̶e̶ | Legendary | 55 | 38.3% | 54.5% |
| 2 | PK|Marx | Legendary | 32 | 37.3% | 59.4% |
| 3 | 𝑅𝑍𝑁 |PANDA神™ | Legendary | 22 | 36.6% | 63.6% |
| 4 | JMR | Jonathan | Legendary | 22 | 36.6% | 63.6% |
| 5 | JAU | Mythic | 44 | 36.6% | 52.3% |