For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 118 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gale runs in 1 circle — whoever Gale beats beats someone who in turn beats Gale. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
53.9%
992 games
Bolt
61.4%
145 games
Piper
54.1%
573 games
Gray
57.1%
154 games
Starr Nova
56.2%
162 games
Willow
51.6%
306 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | PK|Marx | Legendary | 27 | 35.8% | 63.0% |
| 2 | JAU | Mythic | 35 | 34.8% | 54.3% |
| 3 | Celtics Shaq | Legendary | 31 | 32.7% | 48.4% |
| 4 | 게이게일 | Diamond | 22 | 32.1% | 50.0% |
| 5 | 卵泥棒 | Diamond | 47 | 32.1% | 42.6% |