My roster

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EN

Grom

Artillery Epic Ranked · Bronze
16.1%Win rate across all maps
3,755Games
78Trust Score
101. of 105Rank by score
+14.2Skill bonus

Best map: Pinhole Punt with 9.1% from 11 games.

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.16.1 %
Popularity 55.0.64 %
Breadth 0.0% of maps
Counter safety 18.19.3 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 6 earlier days are left out — below 71 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 13.3% from 571 appearances08/21 — 17.6% from 353 appearances08/22 — 17.5% from 560 appearances08/23 — 19.8% from 490 appearances08/24 — 17.1% from 729 appearances08/25 — 12.6% from 875 appearances08/26 — 21.5% from 177 appearances
13.3%08/20 21.5%08/26

Pick rate

08/20 — 0.6% from 571 appearances08/21 — 0.6% from 353 appearances08/22 — 0.7% from 560 appearances08/23 — 0.6% from 490 appearances08/24 — 0.6% from 729 appearances08/25 — 0.7% from 875 appearances08/26 — 0.7% from 177 appearances
0.6%08/20 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.2 — rewards skill: from Bronze to Legendary the win rate climbs by 14.2 points (regression 40.5% to 54.7%). The higher the tier, the better he does.

Bronze — 16.1% from 3,775 gamesSilver — 30.8% from 6,480 gamesGold — 50.8% from 53,439 gamesDiamond — 53.5% from 65,659 gamesMythic — 51.6% from 396,498 gamesLegendary — 49.4% from 33,986 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Pinhole Punt Brawl Ball 9.1%
11 0
Gem Fort Gem Grab 31.7%
123 27
Shooting Star Bounty 22.1%
122 27
Triple Dribble Brawl Ball 21.5%
135 29
Rustic Arcade Gem Grab 20.5%
127 28
Dueling Beetles Hot Zone 19.8%
126 28
Spiraling Out Brawl Ball 19.4%
124 27
Hard Rock Mine Gem Grab 22.4%
165 32
Belle's Rock Knockout 21.2%
151 30
Open Business Hot Zone 19.9%
136 29
New Horizons Knockout 15.2%
105 25
Double Swoosh Gem Grab 18.0%
133 28
Undermine Gem Grab 18.9%
143 29
Dry Season Bounty 16.2%
142 29
Pinball Dreams Brawl Ball 13.1%
122 27
Parallel Plays Hot Zone 14.8%
135 29
Sneaky Fields Brawl Ball 13.0%
123 27
Layer Cake Bounty 14.6%
137 29
Flaring Phoenix Knockout 13.3%
128 28
Pit Stop Heist 11.1%
117 26
Safe(r) Zone Heist 8.5%
106 25
Out in the Open Knockout 15.2%
158 31
Kaboom Canyon Heist 11.5%
130 28
Center Stage Brawl Ball 15.6%
167 32
Bridge Too Far Heist 11.0%
136 29
Hot Potato Heist 11.3%
141 29
Ring of Fire Hot Zone 7.6%
118 27
Safe Zone Heist 10.8%
139 29
Hideout Bounty 11.4%
149 30

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.5% 61.7%
2 Anna Diamond 64 37.3% 53.1%
3 小屁孩坏坏 Mythic 22 34.0% 59.1%
4 BabyMonster Diamond 28 33.7% 53.6%
5 또나 Mythic 28 33.7% 53.6%