My roster

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Juju

Artillery Mythic Ranked · Mythic
50.4%Win rate across all maps
6,669Games
87Trust Score
38. of 105Rank by score
−4.7Skill bonus

Best map: Open Business with 54.2% from 1,419 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 18.BreadthCounter safetyStar rate
Win rate 73.50.4 %
Popularity 18.0.17 %
Breadth 51.10% of maps
Counter safety 86.38.5 %
Star rate 42.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 49.4% from 1,091 appearances08/05 — 53.6% from 4,516 appearances08/06 — 51.3% from 2,864 appearances08/07 — 50.5% from 709 appearances08/08 — 51.6% from 628 appearances08/09 — 54.0% from 661 appearances08/10 — 52.5% from 1,934 appearances08/11 — 51.9% from 6,967 appearances08/12 — 52.4% from 11,175 appearances08/13 — 52.6% from 10,584 appearances08/14 — 53.1% from 10,054 appearances08/15 — 52.7% from 9,527 appearances08/16 — 53.1% from 9,925 appearances08/17 — 53.9% from 9,816 appearances08/18 — 52.3% from 8,626 appearances08/19 — 53.6% from 2,497 appearances08/21 — 48.2% from 1,035 appearances08/22 — 51.1% from 1,017 appearances08/23 — 50.7% from 1,103 appearances08/24 — 52.6% from 1,567 appearances08/25 — 50.2% from 1,443 appearances
49.4%08/04 50.2%08/25

Pick rate

08/04 — 0.2% from 1,091 appearances08/05 — 0.2% from 4,516 appearances08/06 — 0.2% from 2,864 appearances08/07 — 0.2% from 709 appearances08/08 — 0.2% from 628 appearances08/09 — 0.2% from 661 appearances08/10 — 0.2% from 1,934 appearances08/11 — 0.2% from 6,967 appearances08/12 — 0.2% from 11,175 appearances08/13 — 0.2% from 10,584 appearances08/14 — 0.2% from 10,054 appearances08/15 — 0.2% from 9,527 appearances08/16 — 0.2% from 9,925 appearances08/17 — 0.2% from 9,816 appearances08/18 — 0.2% from 8,626 appearances08/19 — 0.2% from 2,497 appearances08/21 — 0.2% from 1,035 appearances08/22 — 0.2% from 1,017 appearances08/23 — 0.2% from 1,103 appearances08/24 — 0.2% from 1,567 appearances08/25 — 0.2% from 1,443 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Silver to Masters the win rate drops by 4.7 points (regression 55.6% to 50.9%). Higher up he gets outplayed.

Silver — 54.6% from 683 gamesGold — 54.7% from 10,552 gamesDiamond — 54.5% from 16,691 gamesMythic — 52.6% from 98,642 gamesLegendary — 52.1% from 35,556 gamesMasters — 52.8% from 644 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 11 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 54.2%
1419 64
Parallel Plays Hot Zone 52.7%
4012 79
Triple Dribble Brawl Ballprev. season 51.4%
3081 75
Safe Zone Heistprev. season 50.8%
2141 70
New Horizons Knockoutprev. season 50.2%
3777 78
Belle's Rock Knockoutprev. season 50.1%
3771 78
Shooting Star Bountyprev. season 49.0%
3531 77
Dry Season Bountyprev. season 49.6%
1343 63
Bridge Too Far Heistprev. season 48.6%
3185 76
Ring of Fire Hot Zoneprev. season 48.0%
2844 74
Spiraling Out Brawl Ball+Legendary + Diamond 54.7%
106 25
Out in the Open Knockoutprev. season 46.8%
1991 69
Deathcap Trap Gem Grabprev. season 47.6%
819 56
Pinball Dreams Brawl Ballprev. season 47.2%
1146 61
Hot Potato Heistprev. season 47.7%
683 53
Beach Ball Brawl Ball+Legendary + Diamond 66.7%
24 3
Hideout Bountyprev. season 46.0%
1594 65
Flaring Phoenix Knockout 47.0%
532 49
Rustic Arcade Gem Grab+Legendary + Diamondprev. season 47.0%
496 48
Dueling Beetles Hot Zoneprev. season 45.6%
1718 67
Pit Stop Heist+Legendary + Diamond 46.8%
316 41
Crystal Arcade Gem Grabprev. season 45.6%
708 53
Kaboom Canyon Heistprev. season 44.8%
2134 70
Undermine Gem Grab+Legendary + Diamondprev. season 45.8%
552 50
Gem Fort Gem Grab+Legendary + Diamondprev. season 45.4%
624 51
Hard Rock Mine Gem Grab+Legendaryprev. season 45.1%
700 53
Layer Cake Bounty 44.8%
435 46
Safe(r) Zone Heist+Legendary + Diamond 44.2%
190 34
Sneaky Fields Brawl Ball+Legendaryprev. season 43.2%
574 50
Center Stage Brawl Ball+Legendaryprev. season 41.7%
585 51
Double Swoosh Gem Grab+Legendary + Diamondprev. season 39.8%
520 49

Who beats Juju and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TR |Teronin🤫 Legendary 24 33.2% 54.2%