For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
51.8%
1,553 games
Griff
50.8%
1,816 games
Dynamike
51.9%
426 games
Doug
51.9%
364 games
Surge
49.2%
1,074 games
Ash
51.7%
269 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 92 | 41.3% | 57.6% |
| 2 | BIG|Arthur🥥 | Masters | 41 | 38.3% | 63.4% |
| 3 | エルフ | Mythic | 56 | 37.3% | 55.4% |
| 4 | たこたこ | Mythic | 23 | 37.1% | 73.9% |
| 5 | 🧨CryNaMike🧨 | Legendary | 33 | 36.9% | 63.6% |