My roster

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Kit

Support Legendary Trophies Deathcap Trap Gem Grab
57.1%Win rate on Deathcap Trap
2,063Games here
0.6%Pick rate
69Trust Score
22. of 106Rank on this map

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 25.
Win rate 66.51.7 %
Popularity 66.0.83 %
Breadth 84.51% of maps
Counter safety 66.36.8 %
Star rate 25.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/08 to 08/26, 3 days. 3 earlier days are left out — below 136 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/26.

Win rate

08/08 — 52.8% from 339 appearances08/12 — 55.3% from 895 appearances08/26 — 61.9% from 779 appearances
52.8%08/08 61.9%08/26

Pick rate

08/08 — 1.4% from 339 appearances08/12 — 0.7% from 895 appearances08/26 — 0.6% from 779 appearances
1.4%08/08 0.6%08/26

Against whom

Direct duels in Gem Grab: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 61.1% 5,773 games Clancy 62.5% 285 games 8-Bit 54.9% 1,318 games Bo 53.4% 2,303 games Griff 52.9% 3,345 games Ash 54.0% 665 games

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 92 41.5% 57.6%
2 BIG|Arthur🥥 Masters 44 39.1% 63.6%
3 たこたこ Mythic 26 39.0% 76.9%
4 エルフ Mythic 56 37.5% 55.4%
5 🧨CryNaMike🧨 Legendary 33 37.2% 63.6%