For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Only Deathcap Trap. 08/08 to 08/26, 3 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/26.
Direct duels in Gem Grab: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
55.5%
1,817 games
Clancy
54.4%
441 games
Ash
49.7%
2,246 games
Sandy
51.2%
441 games
Rico
47.6%
6,046 games
Stu
47.7%
5,355 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TK|Pasha|BS | Legendary | 51 | 39.8% | 62.7% |
| 2 | Itoshi Rin | Masters | 76 | 39.2% | 55.3% |
| 3 | Kêdii♠️ | Legendary | 60 | 39.2% | 58.3% |
| 4 | 尺aphⱠàĐ 🤍🧸 | Masters | 31 | 38.8% | 71.0% |
| 5 | Liberty | Legendary | 26 | 38.1% | 73.1% |