For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Wall Hugging. 08/08 to 08/19, 4 days. 2 earlier days are left out — below 81 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/19.
Direct duels in Bounty: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lumi runs in 1 circle — whoever Lumi beats beats someone who in turn beats Lumi. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
59.2%
380 games
Brock
51.9%
2,004 games
Mortis
52.1%
1,068 games
Ruffs
57.5%
134 games
Ash
62.0%
79 games
Mina
52.1%
403 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lameknagod | Masters | 108 | 56.6% | 80.6% |
| 2 | 歪歪 | Masters | 128 | 49.3% | 65.6% |
| 3 | Donqe100 | Masters | 138 | 49.2% | 64.5% |
| 4 | IGM┃LastCat7 | Masters | 80 | 47.7% | 70.0% |
| 5 | Izuki | Masters | 119 | 47.7% | 63.9% |