For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Wall Hugging. 08/08 to 08/19, 4 days. 2 earlier days are left out — below 132 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/19.
Direct duels in Bounty: how Maisie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.3%
231 games
Tick
55.9%
612 games
Pierce
55.5%
510 games
Mortis
53.9%
610 games
Fang
56.1%
289 games
Brock
51.7%
1,500 games
Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 覚悟の上のポニョ | Legendary | 28 | 40.7% | 75.0% |
| 2 | ひよこ | Diamond | 31 | 40.4% | 71.0% |
| 3 | QRS|SAMURAI™ | Masters | 21 | 39.9% | 81.0% |
| 4 | THICONNET | Legendary | 85 | 39.8% | 52.9% |
| 5 | LNR | Bubba | Legendary | 58 | 39.7% | 56.9% |