My roster

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Mandy

Marksman Epic Trophies Wall Hugging Bounty
55.7%Win rate on Wall Hugging
22,247Games here
0.1%Pick rate
100Trust Score
19. of 106Rank on this map

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 62.Counter safetyStar rate
Win rate 82.53.4 %
Popularity 92.2.35 %
Breadth 62.38% of maps
Counter safety 67.36.4 %
Star rate 92.29.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Wall Hugging. 08/07 to 08/19, 5 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/07 and 08/19.

Win rate

08/07 — 55.2% from 509 appearances08/08 — 54.4% from 1,178 appearances08/17 — 56.0% from 7,300 appearances08/18 — 55.7% from 10,306 appearances08/19 — 55.4% from 2,775 appearances
55.2%08/07 55.4%08/19

Pick rate

08/07 — 2.2% from 509 appearances08/08 — 2.7% from 1,178 appearances08/17 — 3.0% from 7,300 appearances08/18 — 3.1% from 10,306 appearances08/19 — 3.1% from 2,775 appearances
2.2%08/07 3.1%08/19

Against whom

Direct duels in Bounty: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 2 circles — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 66.3% 2,769 games Brock 55.6% 14,078 games Grom 56.8% 1,599 games Piper 54.7% 11,809 games Bo 56.0% 2,383 games 8-Bit 55.4% 3,738 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🥬Kathy🥬 Legendary 49 41.5% 67.3%
2 Vornyx Legendary 51 39.3% 60.8%
3 DarkBluE Legendary 63 39.2% 57.1%
4 🥶🥶 Legendary 45 39.0% 62.2%
5 RestB-_ Legendary 27 38.9% 74.1%