For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Meeple counters nobody here — he wins and loses as strength would have it.
Nobody counters Meeple here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
47.3%
1,315 games
Mico
46.5%
759 games
Edgar
45.2%
1,601 games
Chuck
44.3%
515 games
Shade
44.3%
420 games
Carl
44.4%
284 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | john 14:8 | Legendary | 28 | 42.5% | 85.7% |
| 2 | ャʟᴀɴᴛ🐙 | Legendary | 67 | 42.4% | 62.7% |
| 3 | села дала 69 | Masters | 57 | 42.1% | 64.9% |
| 4 | 天使の少年 | Masters | 107 | 41.1% | 54.2% |
| 5 | sv1zy | Legendary | 32 | 40.9% | 75.0% |