For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/06 to 08/19, 4 days. 1 earlier day is left out — below 193 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/19.
Direct duels in Heist: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chuck runs in 1 circle — whoever Chuck beats beats someone who in turn beats Chuck. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
64.5%
36,036 games
Jessie
62.7%
16,579 games
8-Bit
61.3%
22,510 games
Edgar
60.5%
38,656 games
Nita
60.5%
10,141 games
Bull
59.7%
8,123 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Shinee♡ | Masters | 45 | 40.2% | 62.2% |
| 2 | Michael Olise | Masters | 32 | 39.1% | 65.6% |
| 3 | 프리-FREE | Legendary | 24 | 38.7% | 70.8% |
| 4 | 𝕴𝖇𝖗𝖆𝖍𝖊𝖒 | Legendary | 24 | 37.8% | 66.7% |
| 5 | PK|Marx | Legendary | 24 | 37.8% | 66.7% |