For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Wall Hugging. 08/08 to 08/19, 4 days. 2 earlier days are left out — below 208 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/19.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Meeple counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.7%
1,616 games
Brock
54.9%
10,644 games
Tick
54.5%
3,279 games
Penny
53.6%
1,813 games
8-Bit
53.0%
2,301 games
Edgar
51.8%
7,809 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itoshi Rin | Masters | 76 | 39.3% | 55.3% |
| 2 | TK|Pasha|BS | Legendary | 53 | 39.2% | 60.4% |
| 3 | Kêdii♠️ | Legendary | 60 | 39.2% | 58.3% |
| 4 | 尺aphⱠàĐ 🤍🧸 | Masters | 31 | 38.9% | 71.0% |
| 5 | EVERY end? | Legendary | 21 | 38.2% | 81.0% |