My roster

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EN

Pearl

Damage Dealer Epic Trophies Supercut Bounty
52.1%Win rate on Supercut
3,327Games here
0.4%Pick rate
77Trust Score
35. of 106Rank on this map

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 42.BreadthCounter safetyStar rate
Win rate 60.50.6 %
Popularity 42.0.47 %
Breadth 56.30% of maps
Counter safety 98.44.8 %
Star rate 75.25.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Supercut. 08/16 to 08/24, 4 days. 2 earlier days are left out — below 136 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.

Win rate

08/16 — 52.7% from 1,887 appearances08/17 — 53.4% from 339 appearances08/23 — 58.7% from 155 appearances08/24 — 50.1% from 858 appearances
52.7%08/16 50.1%08/24

Pick rate

08/16 — 0.7% from 1,887 appearances08/17 — 0.7% from 339 appearances08/23 — 1.2% from 155 appearances08/24 — 1.0% from 858 appearances
0.7%08/16 1.0%08/24

Against whom

Direct duels in Bounty: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 70.2% 972 games Brock 61.0% 6,938 games Mortis 58.7% 3,235 games Tick 59.4% 1,604 games Piper 56.6% 5,511 games Edgar 56.9% 3,226 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aran Legendary 29 40.4% 79.3%
2 rapoint Masters 24 39.7% 83.3%
3 ゆゆゆ Legendary 36 39.4% 69.4%
4 IsoKHS Legendary 36 39.4% 69.4%
5 Nobitaいともも Masters 25 39.3% 80.0%