For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 4 days. 2 earlier days are left out — below 136 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
70.2%
972 games
Brock
61.0%
6,938 games
Mortis
58.7%
3,235 games
Tick
59.4%
1,604 games
Piper
56.6%
5,511 games
Edgar
56.9%
3,226 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Aran | Legendary | 29 | 40.4% | 79.3% |
| 2 | rapoint | Masters | 24 | 39.7% | 83.3% |
| 3 | ゆゆゆ | Legendary | 36 | 39.4% | 69.4% |
| 4 | IsoKHS | Legendary | 36 | 39.4% | 69.4% |
| 5 | Nobitaいともも | Masters | 25 | 39.3% | 80.0% |