My roster

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EN

Piper

Marksman Epic Ranked · Bronze
28.0%Win rate across all maps
5,592Games
84Trust Score
78. of 105Rank by score
+5.2Skill bonus

Best map: Out in the Open with 45.0% from 298 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 11.Star rate
Win rate 26.28.0 %
Popularity 72.0.89 %
Breadth 64.17% of maps
Counter safety 11.15.4 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 5 earlier days are left out — below 212 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/20 — 24.2% from 883 appearances08/21 — 27.2% from 530 appearances08/22 — 30.1% from 740 appearances08/23 — 30.0% from 823 appearances08/24 — 27.4% from 1,009 appearances08/25 — 31.6% from 1,150 appearances08/26 — 22.3% from 457 appearances
24.2%08/20 22.3%08/26

Pick rate

08/20 — 0.9% from 883 appearances08/21 — 0.9% from 530 appearances08/22 — 0.9% from 740 appearances08/23 — 1.0% from 823 appearances08/24 — 0.9% from 1,009 appearances08/25 — 0.8% from 1,150 appearances08/26 — 0.8% from 457 appearances
0.9%08/20 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.4% to 51.5%). The higher the tier, the better he does.

Bronze — 28.0% from 5,612 gamesSilver — 41.4% from 22,175 gamesGold — 50.2% from 237,286 gamesDiamond — 49.2% from 233,593 gamesMythic — 49.3% from 1,074,344 gamesLegendary — 51.1% from 393,963 gamesMasters — 52.4% from 12,386 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Out in the Open Knockout 45.0%
298 40
Dry Season Bounty 42.2%
275 39
Shooting Star Bounty 42.1%
261 38
New Horizons Knockout 40.3%
278 39
Pinhole Punt Brawl Ball 0.0%
12 0
Flaring Phoenix Knockout 37.9%
248 38
Beach Ball Brawl Ball 0.0%
17 0
Hideout Bounty 35.5%
242 37
Belle's Rock Knockout 34.7%
262 38
Rustic Arcade Gem Grab 34.0%
241 37
Layer Cake Bounty 28.3%
184 33
Bridge Too Far Heist 27.6%
203 35
Hard Rock Mine Gem Grab 25.8%
190 34
Safe(r) Zone Heist 23.6%
157 31
Gem Fort Gem Grab 24.1%
170 32
Safe Zone Heist 24.3%
202 35
Double Swoosh Gem Grab 22.2%
171 32
Undermine Gem Grab 22.1%
181 33
Open Business Hot Zone 21.3%
169 32
Sneaky Fields Brawl Ball 20.5%
161 31
Triple Dribble Brawl Ball 20.2%
163 31
Pinball Dreams Brawl Ball 18.8%
149 30
Parallel Plays Hot Zone 20.9%
177 33
Ring of Fire Hot Zone 20.3%
182 33
Spiraling Out Brawl Ball 17.8%
152 30
Hot Potato Heist 20.0%
190 34
Kaboom Canyon Heist 19.5%
185 33
Dueling Beetles Hot Zone 18.2%
170 32
Center Stage Brawl Ball 14.2%
141 29
Pit Stop Heist 16.1%
161 31

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 27 38.3% 74.1%
2 destroy my mind Legendary 25 38.2% 76.0%
3 Покойоскебоб67 Legendary 35 37.1% 62.9%
4 Twitch:IkerrBs Legendary 29 36.7% 65.5%
5 日生エクスプレス Legendary 22 36.6% 72.7%