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EN

Rico

Damage Dealer Super Rare Ranked · Mythic
51.9%Win rate across all maps
138,161Games
100Trust Score
10. of 105Rank by score
+6.0Skill bonus

Best map: Hard Rock Mine with 54.5% from 9,466 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 53.
Win rate 87.51.9 %
Popularity 97.3.61 %
Breadth 95.43% of maps
Counter safety 64.34.6 %
Star rate 53.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/02 — 47.5% from 781 appearances08/03 — 48.8% from 2,673 appearances08/04 — 49.9% from 16,509 appearances08/05 — 49.0% from 61,751 appearances08/06 — 49.1% from 43,496 appearances08/07 — 49.4% from 10,214 appearances08/08 — 48.1% from 9,724 appearances08/09 — 48.2% from 10,885 appearances08/10 — 48.9% from 30,466 appearances08/11 — 48.8% from 108,954 appearances08/12 — 48.9% from 177,998 appearances08/13 — 49.1% from 184,690 appearances08/14 — 49.0% from 179,007 appearances08/15 — 49.0% from 169,678 appearances08/16 — 48.8% from 169,156 appearances08/17 — 48.8% from 168,541 appearances08/18 — 48.8% from 151,483 appearances08/19 — 48.7% from 40,982 appearances08/20 — 53.8% from 5,377 appearances08/21 — 52.6% from 22,504 appearances08/22 — 52.3% from 24,223 appearances08/23 — 52.4% from 22,825 appearances08/24 — 51.7% from 31,840 appearances08/25 — 50.3% from 26,289 appearances08/26 — 49.8% from 5,103 appearances
47.5%08/02 49.8%08/26

Pick rate

08/02 — 2.3% from 781 appearances08/03 — 2.4% from 2,673 appearances08/04 — 2.5% from 16,509 appearances08/05 — 2.5% from 61,751 appearances08/06 — 2.5% from 43,496 appearances08/07 — 2.5% from 10,214 appearances08/08 — 2.5% from 9,724 appearances08/09 — 2.5% from 10,885 appearances08/10 — 2.6% from 30,466 appearances08/11 — 2.6% from 108,954 appearances08/12 — 2.7% from 177,998 appearances08/13 — 2.8% from 184,690 appearances08/14 — 2.8% from 179,007 appearances08/15 — 2.8% from 169,678 appearances08/16 — 2.9% from 169,156 appearances08/17 — 2.9% from 168,541 appearances08/18 — 2.9% from 151,483 appearances08/19 — 2.9% from 40,982 appearances08/20 — 4.1% from 5,377 appearances08/21 — 3.6% from 22,504 appearances08/22 — 3.6% from 24,223 appearances08/23 — 3.6% from 22,825 appearances08/24 — 3.6% from 31,840 appearances08/25 — 3.6% from 26,289 appearances08/26 — 3.7% from 5,103 appearances
2.3%08/02 3.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 45.9% to 51.9%). The higher the tier, the better he does.

Bronze — 60.2% from 12,157 gamesSilver — 46.6% from 31,885 gamesGold — 48.3% from 379,325 gamesDiamond — 48.8% from 428,258 gamesMythic — 49.2% from 1,675,841 gamesLegendary — 52.5% from 548,985 gamesMasters — 53.6% from 20,931 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 54.5%
9466 92
Sneaky Fields Brawl Ball 54.2%
10362 94
Center Stage Brawl Ball 54.2%
7895 89
Gem Fort Gem Grab 53.3%
8960 91
Belle's Rock Knockout 52.8%
9375 92
Triple Dribble Brawl Ball 52.5%
8828 91
Layer Cake Bounty 52.6%
4678 82
Hot Potato Heist 52.1%
9269 92
Pinball Dreams Brawl Ball 51.6%
9422 92
New Horizons Knockout 52.2%
3979 79
Undermine Gem Grab 51.6%
7697 89
Pit Stop Heist 51.6%
6596 87
Spiraling Out Brawl Ball 51.4%
7769 89
Rustic Arcade Gem Grab 51.3%
4441 81
Out in the Open Knockout 51.5%
2529 72
Safe(r) Zone Heist 51.4%
2536 72
Bridge Too Far Heist 50.9%
2912 75
Safe Zone Heist 50.7%
2819 74
Pinhole Punt Brawl Ball+Legendary 51.8%
1065 59
Crystal Arcade Gem Grabprev. season 49.0%
53678 100
Deathcap Trap Gem Grabprev. season 48.9%
37452 100
Kaboom Canyon Heist 49.1%
1981 69
Dueling Beetles Hot Zone 48.6%
1707 67
Dry Season Bounty 48.6%
1575 65
Open Business Hot Zone 48.3%
1475 64
Double Swoosh Gem Grab 46.7%
3458 77
Shooting Star Bounty 47.7%
909 57
Parallel Plays Hot Zone 46.2%
1059 59
Flaring Phoenix Knockout 45.5%
2108 70
Beach Ball Brawl Ball+Legendary 46.0%
979 58
Ring of Fire Hot Zone 45.1%
1991 69
Hideout Bounty 45.0%
1281 62

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.2% 67.6%
2 看我暑假pro Masters 35 43.0% 82.9%
3 ポテトきゅん Legendary 48 42.9% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.6% 82.4%
5 Quien es A_polo Masters 32 42.5% 84.4%