My roster

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EN

Rico

Damage Dealer Super Rare Ranked · Bronze
60.7%Win rate across all maps
26,958Games
100Trust Score
17. of 105Rank by score
+5.1Skill bonus

Best map: Flaring Phoenix with 68.2% from 1,018 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 58.
Win rate 78.60.7 %
Popularity 89.1.81 %
Breadth 83.60% of maps
Counter safety 67.30.8 %
Star rate 58.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/20 — 52.6% from 2,154 appearances08/21 — 56.9% from 1,297 appearances08/22 — 61.5% from 1,816 appearances08/23 — 60.6% from 1,860 appearances08/24 — 62.8% from 2,445 appearances08/25 — 61.9% from 2,777 appearances08/26 — 63.0% from 2,532 appearances08/27 — 59.6% from 2,434 appearances08/28 — 62.2% from 2,787 appearances08/29 — 61.9% from 2,777 appearances08/30 — 61.6% from 2,686 appearances08/31 — 60.9% from 1,393 appearances
52.6%08/20 60.9%08/31

Pick rate

08/20 — 2.1% from 2,154 appearances08/21 — 2.0% from 1,297 appearances08/22 — 2.0% from 1,816 appearances08/23 — 2.0% from 1,860 appearances08/24 — 1.9% from 2,445 appearances08/25 — 1.7% from 2,777 appearances08/26 — 1.7% from 2,532 appearances08/27 — 1.8% from 2,434 appearances08/28 — 1.7% from 2,787 appearances08/29 — 1.6% from 2,777 appearances08/30 — 1.7% from 2,686 appearances08/31 — 1.7% from 1,393 appearances
2.1%08/20 1.7%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.1 — rewards skill: from Bronze to Masters the win rate climbs by 5.1 points (regression 46.6% to 51.7%). The higher the tier, the better he does.

Bronze — 60.7% from 27,014 gamesSilver — 47.1% from 61,834 gamesGold — 48.3% from 677,053 gamesDiamond — 48.8% from 574,384 gamesMythic — 49.2% from 1,854,739 gamesLegendary — 52.6% from 699,199 gamesMasters — 53.8% from 29,343 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Flaring Phoenix Knockout 68.2%
1018 59
Out in the Open Knockout 64.9%
1128 60
Belle's Rock Knockout 64.5%
1129 60
Bridge Too Far Heist 63.8%
1051 59
New Horizons Knockout 62.8%
1003 59
Shooting Star Bounty 63.1%
883 57
Dry Season Bounty 62.4%
1010 59
Hot Potato Heist 61.7%
1098 60
Hideout Bounty 61.9%
1015 59
Safe Zone Heist 61.0%
1046 59
Undermine Gem Grab 60.7%
1061 59
Gem Fort Gem Grab 60.7%
992 58
Open Business Hot Zone 60.7%
935 58
Pinball Dreams Brawl Ball 60.5%
977 58
Kaboom Canyon Heist 60.0%
1068 60
Safe(r) Zone Heist 63.1%
469 47
Hard Rock Mine Gem Grab 59.3%
987 58
Sneaky Fields Brawl Ball 59.4%
923 57
Layer Cake Bounty 59.0%
1008 59
Pit Stop Heist 61.4%
477 47
Triple Dribble Brawl Ball 58.5%
965 58
Ring of Fire Hot Zone 58.0%
884 57
Spiraling Out Brawl Ball 57.8%
944 58
Dueling Beetles Hot Zone 57.9%
926 57
Parallel Plays Hot Zone 57.2%
943 58
Center Stage Brawl Ball 56.9%
1010 59
Beach Ball Brawl Ball 58.5%
509 48
Double Swoosh Gem Grab 56.2%
964 58
Rustic Arcade Gem Grab 58.0%
493 48
Pinhole Punt Brawl Ball 66.7%
42 11

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Masters 319 53.8% 63.0%
2 Gabri26. Masters 85 50.1% 72.9%
3 看我暑假pro Masters 93 48.8% 68.8%
4 ♯Crxs76☄ Masters 108 48.3% 65.7%
5 利敵はゲイてロゼ髪が言ってたよ Masters 60 47.6% 75.0%