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EN

Rico

Damage Dealer Super Rare Ranked · Masters
53.4%Win rate across all maps
672Games
53Trust Score
42. of 105Rank by score
+6.0Skill bonus

Best map: Hot Potato with 59.5% from 1,129 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularity 33.BreadthCounter safetyStar rate
Win rate 70.53.4 %
Popularity 33.0.26 %
Breadth 99.67% of maps
Counter safety 67.30.4 %
Star rate 53.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 10 earlier days are left out — below 184 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.

Win rate

08/03 — 60.3% from 305 appearances08/04 — 56.3% from 1,280 appearances08/05 — 55.8% from 2,037 appearances08/06 — 54.1% from 2,631 appearances08/07 — 53.3% from 826 appearances08/08 — 52.2% from 1,272 appearances08/09 — 51.9% from 1,389 appearances08/10 — 52.5% from 2,357 appearances08/11 — 51.7% from 2,717 appearances08/12 — 55.6% from 1,078 appearances08/13 — 53.8% from 768 appearances08/14 — 54.0% from 561 appearances08/15 — 50.9% from 411 appearances08/16 — 53.3% from 550 appearances08/17 — 52.0% from 367 appearances08/18 — 52.8% from 1,127 appearances08/19 — 54.8% from 460 appearances08/25 — 53.4% from 365 appearances
60.3%08/03 53.4%08/25

Pick rate

08/03 — 2.6% from 305 appearances08/04 — 3.7% from 1,280 appearances08/05 — 3.5% from 2,037 appearances08/06 — 5.6% from 2,631 appearances08/07 — 5.3% from 826 appearances08/08 — 5.1% from 1,272 appearances08/09 — 5.0% from 1,389 appearances08/10 — 4.5% from 2,357 appearances08/11 — 4.5% from 2,717 appearances08/12 — 4.0% from 1,078 appearances08/13 — 4.3% from 768 appearances08/14 — 3.9% from 561 appearances08/15 — 4.2% from 411 appearances08/16 — 3.9% from 550 appearances08/17 — 3.7% from 367 appearances08/18 — 5.0% from 1,127 appearances08/19 — 4.1% from 460 appearances08/25 — 3.8% from 365 appearances
2.6%08/03 3.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 45.9% to 51.9%). The higher the tier, the better he does.

Bronze — 60.2% from 12,107 gamesSilver — 46.5% from 31,771 gamesGold — 48.3% from 378,014 gamesDiamond — 48.8% from 427,788 gamesMythic — 49.2% from 1,675,506 gamesLegendary — 52.5% from 548,757 gamesMasters — 53.6% from 20,926 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). 16 of 32 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 59.5%
1129 60
Spiraling Out Brawl Ball+Legendary 57.1%
3182 76
Layer Cake Bountyprev. season 59.1%
866 56
Bridge Too Far Heist+Legendary 58.7%
938 58
Center Stage Brawl Ballprev. season 58.0%
1164 61
Triple Dribble Brawl Ballprev. season 57.7%
1117 60
Sneaky Fields Brawl Ballprev. season 57.3%
1213 61
Belle's Rock Knockoutprev. season 56.3%
1424 64
Pit Stop Heist+Legendary 55.1%
2974 75
Kaboom Canyon Heist+Legendary 57.0%
732 54
Hard Rock Mine Gem Grabprev. season 55.5%
1244 62
Safe(r) Zone Heist+Legendary 55.3%
994 58
Pinball Dreams Brawl Ballprev. season 54.5%
1089 60
Undermine Gem Grabprev. season 54.6%
1024 59
Out in the Open Knockout+Legendary 54.5%
891 57
Deathcap Trap Gem Grabprev. season 53.2%
1022 59
Double Swoosh Gem Grab+Legendary 52.6%
1485 64
New Horizons Knockoutprev. season 53.0%
902 57
Hideout Bounty+Legendaryprev. season 50.6%
3923 79
Gem Fort Gem Grabprev. season 51.3%
1465 64
Pinhole Punt Brawl Ball+Legendary + Mythic 51.6%
1075 60
Dry Season Bounty+Legendary 53.3%
433 46
Open Business Hot Zone+Legendary 51.6%
866 56
Safe Zone Heistprev. season 51.6%
645 52
Parallel Plays Hot Zone+Legendary 51.7%
572 50
Flaring Phoenix Knockout+Legendary 51.8%
570 50
Dueling Beetles Hot Zone+Legendary 50.7%
854 56
Shooting Star Bounty+Legendaryprev. season 48.5%
2870 74
Crystal Arcade Gem Grabprev. season 49.1%
986 58
Rustic Arcade Gem Grabprev. season 48.1%
1113 60
Beach Ball Brawl Ball+Legendary + Mythic 46.7%
970 58
Ring of Fire Hot Zoneprev. season 40.8%
679 53

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.2% 67.6%
2 看我暑假pro Masters 35 43.0% 82.9%
3 ポテトきゅん Legendary 48 42.9% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.6% 82.4%
5 Quien es A_polo Masters 32 42.5% 84.4%