For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Jedna. 08/12 to 08/25, 4 days. 2 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Rosa does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
57.6%
453 games
Bull
56.6%
113 games
Chuck
52.3%
193 games
Mico
52.1%
190 games
Bolt
56.7%
60 games
Jessie
49.6%
252 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝓛𝓾𝓲𝓼✧🧸 | Legendary | 20 | 38.6% | 85.0% |
| 2 | zssmdi1 | Diamond | 40 | 38.1% | 62.5% |
| 3 | OGC|Goonix | Legendary | 26 | 38.0% | 73.1% |
| 4 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 27 | 37.7% | 70.4% |
| 5 | ヴァネロペフォンシュウィーツ | Legendary | 25 | 37.5% | 72.0% |