There are barely any games for this brawler on Safe Zone — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Heist: how Sam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
61.4%
459 games
Nori
61.4%
435 games
Mico
62.4%
237 games
Carl
71.9%
89 games
Colt
57.6%
399 games
8-Bit
57.6%
238 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Профессор | Legendary | 65 | 41.7% | 63.1% |
| 2 | Bruno | Legendary | 45 | 38.8% | 62.2% |
| 3 | OGC|Goonix | Legendary | 25 | 38.4% | 76.0% |
| 4 | Lucid🍁 | Legendary | 65 | 38.4% | 55.4% |
| 5 | feel my aura. | Legendary | 70 | 38.3% | 54.3% |