For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 4 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
60.4%
487 games
Tick
54.1%
1,333 games
Brock
49.9%
2,615 games
Edgar
49.5%
4,126 games
Piper
50.4%
1,462 games
Mr. P
59.1%
115 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Masters | 26 | 44.9% | 100.0% |
| 2 | Peteer🇪🇸 | Masters | 34 | 40.7% | 73.5% |
| 3 | 𝐑ebeldecito🤍 | Legendary | 28 | 39.5% | 75.0% |
| 4 | 鬥士 | Legendary | 63 | 37.3% | 52.4% |
| 5 | アーニモaanimo | Mythic | 52 | 36.9% | 53.8% |