For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 292 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
64.4%
1,554 games
Brock
55.3%
9,518 games
Tick
55.0%
4,127 games
Piper
54.0%
6,467 games
Angelo
57.6%
658 games
Gray
55.3%
1,534 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LIALA | Legendary | 37 | 42.4% | 78.4% |
| 2 | 𝐒abrinà🇷🇺. | Legendary | 41 | 40.1% | 68.3% |
| 3 | 帅哥 | Legendary | 30 | 40.0% | 76.7% |
| 4 | монстрик | Legendary | 33 | 39.8% | 72.7% |
| 5 | 하늘밥 | Mythic | 39 | 39.2% | 66.7% |