Best map: Pinball Dreams with 51.0% from 21,821 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.5% to 51.3%). Higher up he gets outplayed.
Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
51.0% | 21821 | 100 | ||
Belle's Rock ![]() |
52.3% | 2684 | 73 | ||
Deathcap Trap prev. season |
50.3% | 30918 | 100 | ||
Flaring Phoenix ![]() |
51.5% | 2907 | 74 | ||
Parallel Plays prev. season |
49.8% | 25539 | 100 | ||
Center Stage prev. season |
50.0% | 15191 | 99 | ||
Sneaky Fields prev. season |
49.0% | 16029 | 100 | ||
Spiraling Out +Legendary + Diamond |
50.2% | 2221 | 70 | ||
Hard Rock Mine prev. season |
48.7% | 24053 | 100 | ||
Shooting Star ![]() |
50.5% | 1008 | 59 | ||
Layer Cake ![]() |
49.3% | 2335 | 71 | ||
Crystal Arcade prev. season |
47.9% | 24282 | 100 | ||
Undermine prev. season |
48.0% | 18557 | 100 | ||
Beach Ball +Legendary + Diamond |
54.6% | 183 | 33 | ||
Rustic Arcade prev. season |
47.1% | 27212 | 100 | ||
Open Business ![]() |
49.4% | 931 | 57 | ||
Dry Season ![]() |
48.9% | 1320 | 63 | ||
Gem Fort prev. season |
47.1% | 15965 | 100 | ||
Out in the Open ![]() |
49.1% | 929 | 57 | ||
Double Swoosh prev. season |
46.6% | 16033 | 100 | ||
Hideout ![]() |
46.2% | 907 | 57 | ||
Ring of Fire ![]() |
45.8% | 1320 | 63 | ||
Pinhole Punt +Legendary + Diamond |
47.9% | 140 | 29 | ||
New Horizons ![]() |
45.1% | 891 | 57 | ||
Dueling Beetles ![]() |
44.3% | 1276 | 62 | ||
Triple Dribble ![]() |
42.9% | 475 | 47 | ||
Safe Zone prev. season |
40.2% | 11855 | 96 | ||
Safe(r) Zone +Legendary + Diamond |
34.3% | 1094 | 60 | ||
Hot Potato prev. season |
34.1% | 5428 | 84 | ||
Kaboom Canyon prev. season |
29.5% | 7283 | 88 | ||
Pit Stop +Legendary + Diamond |
28.7% | 1292 | 62 | ||
Bridge Too Far prev. season |
29.3% | 4545 | 81 |
Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Mythic | 75 | 38.1% | 53.3% |
| 2 | waynejai | Diamond | 22 | 36.6% | 72.7% |
| 3 | eloheohole | Mythic | 37 | 36.5% | 59.5% |
| 4 | えば | Diamond | 20 | 36.5% | 75.0% |
| 5 | 南部緊繃黑松哥 | Diamond | 35 | 36.3% | 60.0% |