My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Tick

Artillery Super Rare Ranked · Mythic
47.2%Win rate across all maps
20,010Games
100Trust Score
76. of 105Rank by score
−3.2Skill bonus

Best map: Pinball Dreams with 51.0% from 21,821 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 27.PopularityBreadthCounter safetyStar rate
Win rate 27.47.2 %
Popularity 46.0.52 %
Breadth 42.7% of maps
Counter safety 41.32.4 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/02 — 51.4% from 440 appearances08/03 — 51.4% from 1,630 appearances08/04 — 50.2% from 9,411 appearances08/05 — 50.6% from 35,835 appearances08/06 — 50.8% from 24,134 appearances08/07 — 50.7% from 5,592 appearances08/08 — 51.3% from 5,334 appearances08/09 — 49.2% from 6,133 appearances08/10 — 50.9% from 18,542 appearances08/11 — 51.8% from 63,719 appearances08/12 — 52.1% from 103,401 appearances08/13 — 52.7% from 104,711 appearances08/14 — 53.0% from 104,524 appearances08/15 — 53.2% from 99,516 appearances08/16 — 53.1% from 100,668 appearances08/17 — 53.0% from 106,782 appearances08/18 — 53.1% from 90,117 appearances08/19 — 53.0% from 23,871 appearances08/21 — 47.7% from 2,106 appearances08/22 — 47.2% from 2,692 appearances08/23 — 47.0% from 3,303 appearances08/24 — 45.7% from 5,537 appearances08/25 — 48.5% from 5,060 appearances08/26 — 51.3% from 1,072 appearances
51.4%08/02 51.3%08/26

Pick rate

08/02 — 1.3% from 440 appearances08/03 — 1.5% from 1,630 appearances08/04 — 1.4% from 9,411 appearances08/05 — 1.5% from 35,835 appearances08/06 — 1.4% from 24,134 appearances08/07 — 1.4% from 5,592 appearances08/08 — 1.4% from 5,334 appearances08/09 — 1.4% from 6,133 appearances08/10 — 1.6% from 18,542 appearances08/11 — 1.5% from 63,719 appearances08/12 — 1.6% from 103,401 appearances08/13 — 1.6% from 104,711 appearances08/14 — 1.6% from 104,524 appearances08/15 — 1.7% from 99,516 appearances08/16 — 1.7% from 100,668 appearances08/17 — 1.8% from 106,782 appearances08/18 — 1.7% from 90,117 appearances08/19 — 1.7% from 23,871 appearances08/21 — 0.3% from 2,106 appearances08/22 — 0.4% from 2,692 appearances08/23 — 0.5% from 3,303 appearances08/24 — 0.6% from 5,537 appearances08/25 — 0.7% from 5,060 appearances08/26 — 0.8% from 1,072 appearances
1.3%08/02 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.5% to 51.3%). Higher up he gets outplayed.

Bronze — 33.6% from 7,213 gamesSilver — 48.3% from 20,881 gamesGold — 54.7% from 281,517 gamesDiamond — 53.1% from 194,501 gamesMythic — 52.4% from 924,793 gamesLegendary — 49.2% from 85,497 gamesMasters — 52.9% from 571 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ballprev. season 51.0%
21821 100
Belle's Rock Knockout 52.3%
2684 73
Deathcap Trap Gem Grabprev. season 50.3%
30918 100
Flaring Phoenix Knockout 51.5%
2907 74
Parallel Plays Hot Zoneprev. season 49.8%
25539 100
Center Stage Brawl Ballprev. season 50.0%
15191 99
Sneaky Fields Brawl Ballprev. season 49.0%
16029 100
Spiraling Out Brawl Ball+Legendary + Diamond 50.2%
2221 70
Hard Rock Mine Gem Grabprev. season 48.7%
24053 100
Shooting Star Bounty 50.5%
1008 59
Layer Cake Bounty 49.3%
2335 71
Crystal Arcade Gem Grabprev. season 47.9%
24282 100
Undermine Gem Grabprev. season 48.0%
18557 100
Beach Ball Brawl Ball+Legendary + Diamond 54.6%
183 33
Rustic Arcade Gem Grabprev. season 47.1%
27212 100
Open Business Hot Zone 49.4%
931 57
Dry Season Bounty 48.9%
1320 63
Gem Fort Gem Grabprev. season 47.1%
15965 100
Out in the Open Knockout 49.1%
929 57
Double Swoosh Gem Grabprev. season 46.6%
16033 100
Hideout Bounty 46.2%
907 57
Ring of Fire Hot Zone 45.8%
1320 63
Pinhole Punt Brawl Ball+Legendary + Diamond 47.9%
140 29
New Horizons Knockout 45.1%
891 57
Dueling Beetles Hot Zone 44.3%
1276 62
Triple Dribble Brawl Ball 42.9%
475 47
Safe Zone Heistprev. season 40.2%
11855 96
Safe(r) Zone Heist+Legendary + Diamond 34.3%
1094 60
Hot Potato Heistprev. season 34.1%
5428 84
Kaboom Canyon Heistprev. season 29.5%
7283 88
Pit Stop Heist+Legendary + Diamond 28.7%
1292 62
Bridge Too Far Heistprev. season 29.3%
4545 81

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 75 38.1% 53.3%
2 waynejai Diamond 22 36.6% 72.7%
3 eloheohole Mythic 37 36.5% 59.5%
4 えば Diamond 20 36.5% 75.0%
5 南部緊繃黑松哥 Diamond 35 36.3% 60.0%