My roster

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Weekly report

Who is on top in ranked this week — and who moved compared with last week.

From ranked, 20.08.2026 – 24.08.2026, across 7 leagues (Bronze, Silver, Gold, Diamond, Mythic, Legendary, Masters). Showdown is not included.

The strongest

Who wins most often.

  • 1 Bolt234,976 games 58.6%win rate
  • 2 Doug121,664 games 55.1%win rate
  • 3 R-T47,756 games 54.5%win rate

The weakest

Who wins least often.

  • 1 Gene99,593 games 34.6%win rate
  • 2 Pam20,394 games 37.5%win rate
  • 3 Bonnie23,654 games 37.9%win rate

The most popular

Who gets picked most often.

  • 1 Edgar52.5% win rate 7.2%pick rate
  • 2 Brock47.1% win rate 4.2%pick rate
  • 3 Nori51.9% win rate 4.0%pick rate

The least popular

Who almost never gets played.

  • 1 Ollie7,999 games 0.04%pick rate
  • 2 Jae-Yong8,774 games 0.04%pick rate
  • 3 Sam14,817 games 0.07%pick rate

Climbers and fallers are still missing.
Season 48 started on 20.08.2026, and after a reset the leagues are reshuffled — comparing with the week before would measure the reset, not the game. As soon as two full weeks of this season are together they will be back here: from 03.09.2026. The ranking above is unaffected — it comes from the 5 days since the reset.

Where the numbers come from

Everything on this page comes from ranked — not from trophies. There the maps rotate and everyone meets everyone; a win rate from there answers a different question. Showdown is out as well: there a win means a top placement, and a win rate mixing showdown and 3-vs-3 would average two different scales.

The ranking above covers 20.08.2026 – 24.08.2026. The running day never counts: it is partial, and half a day's harvest skews every number that comes out of it.

The numbers are not raw win rates but averages over 168 fixed cells of league and map. This is necessary because our own collector steers how many players of which league it queries: between 10 and 18 Aug the mix moved from 63.7 % Legendary to 80.2 % Diamond, and that alone would have moved Willow by 4.3 points without anything happening in the game. For comparison: the real gap between two brawlers averages 4.0 points. Without this correction, what stood here would mostly be our own crawl schedule.

A brawler only appears on this page with at least 3,000 games in the period.

And what is not here: why something moved. A balance change, a new map in the rotation, a video many people watched — the calculation sees all of these the same. It says that something is different, not why.