My roster

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← Overview

Meta Radar

The rest of the site averages over the season. This page is about what is different right now.

Trophy Roadchange

Comparing 21.08. with 20.08. — 490,682 against 2,417,091 games, 105 brawlers appeared often enough in both periods. The periods are formed by battle count, not by calendar days.

Opportunity

Win rate measurably up, pick rate still below the median. The pick before everyone has it — in a draft the only head start numbers can give you.

  • Sam Pick rate 0.3% (-5 %) · 1,228 games +5.9 3.8 σ 53.1% → 59.0%
  • Chuck Pick rate 0.3% (+2 %) · 1,429 games +4.0 2.7 σ 50.6% → 54.6%
  • Willow Pick rate 0.3% (-9 %) · 1,486 games +3.8 2.7 σ 53.4% → 57.2%
  • Meeple Pick rate 0.6% (+11 %) · 2,989 games +2.7 2.7 σ 55.8% → 58.4%
  • Rosa Pick rate 0.4% (-25 %) · 1,919 games +2.8 2.3 σ 43.0% → 45.9%
  • Sandy Pick rate 0.3% (-19 %) · 1,491 games +3.0 2.2 σ 47.7% → 50.7%

Trap

Picked more and delivering less. The brawler you let the enemy pick instead of banning him.

  • Nori Pick rate 6.1% (+55 %) · 29,730 games -2.2 7.0 σ 62.5% → 60.2%
  • Brock Pick rate 3.4% (+18 %) · 16,702 games -2.7 6.4 σ 45.4% → 42.7%
  • Rico Pick rate 2.8% (+16 %) · 13,936 games -2.8 5.9 σ 42.8% → 40.0%
  • 8-Bit Pick rate 2.0% (+26 %) · 9,758 games -2.8 4.9 σ 46.1% → 43.4%
  • El Primo Pick rate 1.5% (+15 %) · 7,328 games -2.2 3.5 σ 40.0% → 37.7%
  • Starr Nova Pick rate 1.6% (+14 %) · 7,632 games -1.6 2.6 σ 60.3% → 58.7%

Confirmed

Win rate up, and no secret tip: either he is already picked a lot, or the pick rate is catching up right now. No head start any more — but confirmation that the move is real and not fashion.

  • Wendy Pick rate 1.9% (-41 %) · 9,284 games +6.4 12.2 σ 65.2% → 71.5%
  • Mandy Pick rate 1.1% (+2 %) · 5,203 games +3.2 4.3 σ 52.6% → 55.8%
  • Meg Pick rate 0.8% (+3 %) · 4,150 games +2.0 2.4 σ 52.4% → 54.4%
  • Colette Pick rate 1.0% (+3 %) · 5,143 games +1.6 2.0 σ 44.8% → 46.4%

Collapse

Win rate measurably down, without the pick rate having reacted yet. Anyone still playing him is playing last week’s state of the game.

  • Edgar Pick rate 6.1% (+13 %) · 29,716 games -3.3 10.4 σ 43.6% → 40.3%
  • Crow Pick rate 1.6% (-5 %) · 7,906 games -3.9 6.4 σ 47.2% → 43.3%
  • Piper Pick rate 2.1% (+7 %) · 10,531 games -3.2 6.0 σ 48.1% → 44.9%
  • Colt Pick rate 3.3% (+11 %) · 16,307 games -2.5 5.8 σ 42.2% → 39.7%
  • Tick Pick rate 1.3% (-23 %) · 6,180 games -3.4 4.9 σ 52.2% → 48.9%
  • Emz Pick rate 2.4% (-7 %) · 11,565 games -2.1 4.2 σ 51.6% → 49.5%

Why only the win rate carries a σ value: the win rate counts only this brawler's games — so many wins out of 2,000 appearances. For a number like that you can work out how much fluctuation would still be pure chance; that is exactly what the σ value says. The pick rate, by contrast, measures his share of all picks. That shifts as soon as entirely different brawlers get played more, or different maps are in the rotation — without anything about him having changed. How much of that is chance cannot be computed cleanly. Instead a threshold applies that is read off the data itself: the noise threshold. Anything below it this page does not report as movement.

For scale: matchmaking pins the win rate to 50%. Three or four points of movement is a lot here, not a little.

What is picked more and less

Pure pick rate, with no regard for the result. If a brawler is up here and under “Trap” in the radar, a lot of people are picking him for the wrong reason.

More often

  • Nori 3.9% → 6.1% +55 %60.2% WR
  • Brock 2.9% → 3.4% +18 %42.7% WR
  • 8-Bit 1.6% → 2.0% +26 %43.4% WR
  • Rico 2.4% → 2.8% +16 %40.0% WR
  • Shelly 1.9% → 2.2% +20 %34.7% WR

Less often

  • Wendy 3.2% → 1.9% -41 %71.5% WR
  • Tick 1.6% → 1.3% -23 %48.9% WR
  • Bo 1.1% → 0.7% -33 %55.8% WR
  • Poco 0.9% → 0.7% -21 %44.8% WR
  • Grom 0.5% → 0.3% -37 %42.3% WR