
The rest of the site averages over the season. This page is about what is different right now.
Trophy Roadchange
Comparing 21.08. with 20.08. — 490,682 against 2,417,091 games, 105 brawlers appeared often enough in both periods. The periods are formed by battle count, not by calendar days.
Win rate measurably up, pick rate still below the median. The pick before everyone has it — in a draft the only head start numbers can give you.
Sam
Pick rate 0.3% (-5 %) · 1,228 games
+5.9
3.8 σ
53.1% → 59.0%
Chuck
Pick rate 0.3% (+2 %) · 1,429 games
+4.0
2.7 σ
50.6% → 54.6%
Willow
Pick rate 0.3% (-9 %) · 1,486 games
+3.8
2.7 σ
53.4% → 57.2%
Meeple
Pick rate 0.6% (+11 %) · 2,989 games
+2.7
2.7 σ
55.8% → 58.4%
Rosa
Pick rate 0.4% (-25 %) · 1,919 games
+2.8
2.3 σ
43.0% → 45.9%
Sandy
Pick rate 0.3% (-19 %) · 1,491 games
+3.0
2.2 σ
47.7% → 50.7%
Picked more and delivering less. The brawler you let the enemy pick instead of banning him.
Nori
Pick rate 6.1% (+55 %) · 29,730 games
-2.2
7.0 σ
62.5% → 60.2%
Brock
Pick rate 3.4% (+18 %) · 16,702 games
-2.7
6.4 σ
45.4% → 42.7%
Rico
Pick rate 2.8% (+16 %) · 13,936 games
-2.8
5.9 σ
42.8% → 40.0%
8-Bit
Pick rate 2.0% (+26 %) · 9,758 games
-2.8
4.9 σ
46.1% → 43.4%
El Primo
Pick rate 1.5% (+15 %) · 7,328 games
-2.2
3.5 σ
40.0% → 37.7%
Starr Nova
Pick rate 1.6% (+14 %) · 7,632 games
-1.6
2.6 σ
60.3% → 58.7%
Win rate up, and no secret tip: either he is already picked a lot, or the pick rate is catching up right now. No head start any more — but confirmation that the move is real and not fashion.
Win rate measurably down, without the pick rate having reacted yet. Anyone still playing him is playing last week’s state of the game.
Edgar
Pick rate 6.1% (+13 %) · 29,716 games
-3.3
10.4 σ
43.6% → 40.3%
Crow
Pick rate 1.6% (-5 %) · 7,906 games
-3.9
6.4 σ
47.2% → 43.3%
Piper
Pick rate 2.1% (+7 %) · 10,531 games
-3.2
6.0 σ
48.1% → 44.9%
Colt
Pick rate 3.3% (+11 %) · 16,307 games
-2.5
5.8 σ
42.2% → 39.7%
Tick
Pick rate 1.3% (-23 %) · 6,180 games
-3.4
4.9 σ
52.2% → 48.9%
Emz
Pick rate 2.4% (-7 %) · 11,565 games
-2.1
4.2 σ
51.6% → 49.5%
Why only the win rate carries a σ value: the win rate counts only this brawler's games — so many wins out of 2,000 appearances. For a number like that you can work out how much fluctuation would still be pure chance; that is exactly what the σ value says. The pick rate, by contrast, measures his share of all picks. That shifts as soon as entirely different brawlers get played more, or different maps are in the rotation — without anything about him having changed. How much of that is chance cannot be computed cleanly. Instead a threshold applies that is read off the data itself: the noise threshold. Anything below it this page does not report as movement.
For scale: matchmaking pins the win rate to 50%. Three or four points of movement is a lot here, not a little.
Pure pick rate, with no regard for the result. If a brawler is up here and under “Trap” in the radar, a lot of people are picking him for the wrong reason.