For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 266 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bo runs in 2 circles — whoever Bo beats beats someone who in turn beats Bo. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
66.3%
1,626 games
Tick
58.8%
4,308 games
Grom
60.2%
1,157 games
Brock
56.5%
8,397 games
Piper
56.4%
5,491 games
Edgar
55.8%
10,972 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | いい | Mythic | 30 | 38.2% | 70.0% |
| 2 | 다디졌엌 | Mythic | 26 | 38.0% | 73.1% |
| 3 | 베베베베 | Mythic | 29 | 37.7% | 69.0% |
| 4 | Ulquiorra҂ | Mythic | 23 | 37.3% | 73.9% |
| 5 | 칭호 컬렉터! | Diamond | 40 | 37.2% | 60.0% |